Dragon skills | Dragon Phase Divinity: DC Guide
Last update: 11 May 2016
At the beginning of the game, you will select a dragon which you won't be able to change later on. There are three types to choose from - Mountain Dragon, Sabre Dragon and Zephyr Dragon. In general terms, they are an offensive, balanced and defensive dragon respectively. However, in practice, you can easily equip your dragon with any set of spells you want. The only difference is the initial set of skills. The dragon can be equipped with, at most, 9 skills that you choose at the beginning of each battle so, you are not tied up with the same skills throughout the entire game
Passive Skills:
Rejuvenation - health regeneration is 100% faster, 5 research points | |
Aura of Restoration- heals all of the friendly units within 1500 meters, 10rp | |
Aura of Annihilation - it permanently increases damage dealt by the units within 1500 meters, 40rp | |
Aura of Frailty- decreases the range of enemy units within 1500 meters, 20rp | |
Blood Leech - you apply a shield to a unit, which decreases the damage taken by that unit by 50%, at the same time, each shot at this unit heals the dragon, 10rp | |
Devastation - increases damage dealt by the basic attack by 33%, 20rp | |
Soar - Increases the speed of flight by 40%, 5rp | |
Scales of Steel - the dragon receives 33% less damage, 20rp |
Active skills:
Acid Blaze - For 13 seconds you will be shooting acid balls, 10 research points | |
Advance! - for some time, the units within 1700 meters will move faster by 60%, 5rp | |
Shield - the marked unit will be receiving damage lower by 70% and it will receive immunity to negative effects, 5rp | |
Bastion - creates a ten-second shield around dragon, which provides increased defense and immunity to negative effects, 20rp | |
Breaching Fire - after it is activated, you deal more damage to dragons, medium and heavy units, 20rp | |
Berserker Roar - units within 1700 meters shoot more often and inflict more damage for the next 25 seconds, 10rp | |
Call of Valor - the units within 1700 meters receive increased protection and deal more damage for the next 25 seconds, 40rp | |
Chameleon Hide - for the next 63 seconds, you disappear from enemy vision. 10rp | |
Charm - for 150 seconds you win an enemy unit over to your side, 20rp | |
Cleansing Charge - you lift all the negative effect from the units within 1700 meters, 10rp | |
Crippling Roar - for 10 seconds, you paralyze the enemy units within 1000 meters by disabling their basic attacks, 40rp | |
Dread Roar - all of the units within 825 meters are paralyzed with fear for 13 seconds, 20rp | |
Eye of Patriarch - you cast a single projectile, which explodes and deals damage to everybody within 300 meters, 40rp | |
Inspire - You speed up a unit by 100% and increase damage dealt by that unit by 200% for 38 seconds, 5rp | |
Mass Restoration - completely heals all units within 500 meters, 20rp | |
Pillar of Restoration - for 16 seconds you generate a pillar of restoration in a selected spot of the map. All of the allied units within 500 meters will receive their health points every second, 40rp | |
Pillar of Flame - you create a pillar of fire in a given spot of the map. All the enemy units within range will start losing health points every second, 40rp | |
Purifying Flames - supplants the basic flame attack. As you shoot towards the allied units, you heal them. Unlike fire, this one does not cause overheating., 5rp | |
Ray of Power - increases the damage dealt by a unit of your choice by 175%, 5 rp | |
Sabotage- you block the abilities of buildings or units for 15 seconds, 10rp | |
Salvation - you regenerate 55% of your health, 5rp | |
Unveil- exposes all hidden enemy units within 2000 meters, 5rp |