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Divinity: Dragon Commander Game Guide & Walkthrough by gamepressure.com

Divinity: Dragon Commander Game Guide & Walkthrough

Table of Contents

Game Guide - Basic information Divinity: DC Guide

Last update: 11 May 2016

Dragon Commander is a unique game, whose classification into a specific genre may be troublesome. To some extent, it is an RPG (the Raven Phase), a turn-based strategy, (the Risk Phase) and an arcade (the Dragon Phase). The modes are interconnected and they are related like in a chain reaction, where one comes as results of another. The Raven Phase is the command centre where you talk to your subjects and take decisions of the political nature. Directly from the Raven, you are transferred into the Risk Phase, i.e. the strategy map of the world. In this phase, you take actions with your military which, sooner or later, will result in a battle with the enemy and the third phase, where you order your armies in real time. Additionally, during the battle, after some, predefined, time has passed, you can materialize your main character - the dragon - and take control over the creature. This will start the arcade part of the game. The first two modes are the key element and they are essential. The latter two can, and sometimes should be neglected to leave the result of a battle to pure mathematics and fate.

Detailed information on the individual modes can be found in the chapters dedicated to them. It is also good to mention the resources available in the game.

Gold - The most basic resource collected from each owned region - Game Guide - Basic information - Game Guide - Divinity: Dragon Commander Game Guide & Walkthrough

Gold - The most basic resource collected from each owned region. In the individual countries, you can build a gold mine in order to double the received amount. You spend gold on the generals' pay (but only if you send one to the battle), creation of new units, erecting buildings and buying new cards. The income of gold per turn in a given province also equals the number of soldiers that can be produced there.

Research points - just like in the case of gold, you receive it once a turn from each province you control - Game Guide - Basic information - Game Guide - Divinity: Dragon Commander Game Guide & Walkthrough

Research points - just like in the case of gold, you receive it once a turn from each province you control. You spend it to unlock new dragon abilities, new units and upgrades.

Population - a combined number of all recruits in a given country that can be used in the fight phase - Game Guide - Basic information - Game Guide - Divinity: Dragon Commander Game Guide & Walkthrough

Population - a combined number of all recruits in a given country that can be used in the fight phase. Production of each unit in this phase uses up some of the recruits available in the pool. When you use up the pool to the maximum, you will be unable to create new units during the battle. To increase the number of population, take over the entire construction site (including the turrets) and build citadels

Reinforcements - just like population, this resource is used during battle, for unit creation, building and dragon activation - Game Guide - Basic information - Game Guide - Divinity: Dragon Commander Game Guide & Walkthrough

Reinforcements - just like population, this resource is used during battle, for unit creation, building and dragon activation. The reinforcements depend on your popularity with the race that occupies a given territory. This resource can also be increased during battle, by building citadels.

Fortifications - this resource decides about the already made reinforcements at the outset of the real-time battle - Game Guide - Basic information - Game Guide - Divinity: Dragon Commander Game Guide & Walkthrough

Fortifications - this resource decides about the already made reinforcements at the outset of the real-time battle. The fortification level increases with each turn from the countries that you are currently controlled but, this also depends on the status of the neighboring countries. A country that is surrounded by allied countries, will build its fortifications to the maximum. If it is surrounded by hostile countries, or armies, the level of fortifications will start to drop. E.g. one region that borders with two other, where one of them is a hostile one, may only have 50% of fortifications at most. A region that borders with three regions, out of which only one is under your control, will only have 30%.

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