Darkest Dungeon 2: Quirks Darkest Dungeon 2 guide, tips
On this page of the Darkest Dungeon 2 guide you will learn what Quirks are: what they do, how you can get rid of them, where they come from.
Last update: 28 October 2021
The following page of the Darkest Dungeon 2 guide describes the characters' Quirks - i.e. parameter modifiers. Quirks can be positive and negative. You will learn how to acquire and remove them by visiting the Field Hospital.
General information
Quirks are character traits that permanently affect their stats or introduce specific modifiers. Initially, each hero has one positive and one negative Quirk. Heroes may acquire more Quirks during the game.
To get remove Quirks, you need to find the Field Hospital on the exploration map. For the right price, you can get rid of Quirks - strong debuffs or free up space for other positive traits.
Field Hospital requires Relics (yellow squares). The price for removing a Negative (blue) Quirk is 16 Relics. A Positive Quirk (though it may not always work as positive; optionally, you may want to remove it to make room for other Quirks) - 32 Relics.
How to get Quirks?
- During random Encounter - a particularly high chance when visiting an Academic's Study,
- During Breakdowns (negative) and at Gates of Death ,
- Randomly after completing an expedition,
- When using Inn Items (random chance)
Some Quirks can have both positive and negative qualities. Some Quirks prevent interaction - for example, the Blind Quirk prevents the use of the Inn Item called Dartboard.
Each hero can have 3 Quirks at a time. If another one appears, it will replace one of the existing ones. Only Quirks that have a small " " icon next to their name will not be replaced (but can be removed at the Hospital for the regular price).