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Crusader Kings 2 Game Guide by gamepressure.com

Crusader Kings 2 Game Guide

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Spymaster | Council Crusader Kings 2 Guide

Last update: 11 May 2016

Spymaster is the most useful member of the Council. - Spymaster - Council - Crusader Kings II - Game Guide and Walkthrough
Spymaster is the most useful member of the Council.

Uncover Plots - definitely the most important ability of the spymaster. It lets you detect subject's intrigues. If your agent find the conspiracy, he'll inform his ruler. After finding plotters you may imprison them or told them to leave their plans. Independently from the county in which spymaster is, he discover plots from all the kingdom. But his actions are risky, because conspirators may kill or imprison him. If you don't have a spymaster you can't look for intrigues (look at: Intrigues).

Build Spy Network - ability increasing chances of successful coup in the chosen county but connected with the big risk of detecting the spymaster and discourage all vassals in this region. Particularly useful when you need to kill somebody. After an outrage you need to recall the agent to not be detected.

Study Technology - on the contrary to the rest agent's abilities this is connected with sending him outside the ruler's domain. When the spymaster is there, he'll try to sneak in and steal technologies for his sovereign. Of course, it's connected with some risk: if the agent is detected, your relations with the target will be much worse.

The most important feature: Intrigue

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