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Crusader Kings 2 Game Guide by gamepressure.com

Crusader Kings 2 Game Guide

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Marshall | Council Crusader Kings 2 Guide

Last update: 11 May 2016

Chance of suppressing revolt is as big as the risk of being arrested. - Marshall - Council - Crusader Kings II - Game Guide and Walkthrough
Chance of suppressing revolt is as big as the risk of being arrested.

Supress Revolts - one of more useful abilities, which let to decrease a risk of rebellion. It's worth to use particularly in the recently conquered places. Sending the marshall to them is profitable, but be careful: he may be imprisoned.

Train Troops - ability guaranteeing increasing a number of troops that can be recruited in the chosen county and their regeneration. Especially useful during long, exhausting wars, in which support may be crucial. Training is preferably to make in places which recruit the most soldiers. The big flaw of this ability is a fact that very often the marshall participates in wars personally. In such case he can't make any missions and trainings. Another disadvantage is a fact, that the nobles living in the particular county won't be happy when somebody will rush into their land. They can throw marshall out of their domain.

Research Military Tech - the least useful ability of this hero, affecting only the speed of developing technologies in the chosen county. It's worth to use it only when you are not at war and there is no risk of revolt. What is worse, there is a possibility that the marshall will be harmed during his work. So you have to consider carefully all for and against before you use this ability.

The most important feature: Martial.

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