Individual features | Characters Crusader Kings 2 Guide
Last update: 11 May 2016
Statistics
Every character has a number of statistics describing its virtues and flaws. All those values affect the game, ones influence interpersonal relations, others on the course of battles and next influence the spy actions. Proper personal politics is very meaningful for the kingdom's development, it's obvious that military men should be good soldiers and priests to be distinguished with the good education. Statistics are affected not only by the inborn values (inherited from parents) and acquired abilities (look at: Traits) but also by many external factors like excommunication and education. It means that the characters of the personages will change as the time passed by and the perfect spy may change in a total manta within few days. That's why you should follow character's statistics.
Characters ruling some lands besides their personal attributes have also bonuses from spouses and councillors (screen above). Final value of the feature is shown in the brackets.
Below you can find the list of all features with the description:
Diplomacy - one of the most important feature of the main hero, affecting his opinion between other characters. It also the most important for the Chancellor.
Martial - affects directly the course of battles, increasing soldiers' morale. Important for the Marshal.
Stewardship - important feature of every lord, increasing income in gold. Increases effectiveness of the Steward.
Intrigue - the most important for the Spymaster. Chance for an successful coup you may increase by building spy network.
Learning - crucial for the Court Chaplain because it influences his actions' effectiveness. What is more, it increases speed of technological development in lands depended on you.
Traits
As far as the features decide about the success of the character's actions, the traits affects on the statistics. For example if the hero is cruel (trait) it'll increase his abilities (statistics) of Intrigue but decrease his Diplomacy. All traits you gain during the lapse of time, but some of them can be inherited. You may decide about your character's development only when you steer her or you're his (look at: Diplomacy: Education of children).
Traits:
Name | Comment | Effect |
Ambitious | Ambitious rulers can achieve more | +2 to all features |
Arbitrary | Justice has no secrets for you. | -2 to Stewardship -1 to Learning |
Attractive | Being cute is good! | +1 to Diplomacy |
Bastard | Bastards aren't taken into the consideration during elections. | -1 to Diplomacy |
Brave | Bravery is a virtue for the warrior. | +2 to Martial |
Bubonic plague | Group and infectious sentence of death. | -7 to Health |
Celibate | Not only for priests. | +1 to Piety (monthly) No chances for descendant. |
Clubfooted | Inborn flaw decreasing your mobility. | -1 to Martial |
Content | Happy, easier to control. | - 1 to Intrigue +0,5 to Piety (monthly) |
Craven | Cowards aren't good soldiers. | -2 to Martial |
Cruel | Cruelty is rather common in the middle-age. | +1 to Intrigue -1 to Diplomacy |
Crusader | Veteran of crusades is a symbol of a good warrior. | +2 to Martial |
Cynical | Never enough of cynics. | +2 to Intrigue -0,2 to Piety |
Deceitful | May be useful but also dangerous. | +3 to Intrigue -2 to Diplomacy |
Depressed | If you don't want to live, everything is hard. | -1 to all features besides Learning -5% to chances for descendant -1 to Health |
Drunkard | Second cup? | -2 to Stewardship |
Duelist | Toying with weapon may be lethal. | +1 to Martial |
Dwarf | Small persons are called "dwarfs". | -1 to Martial |
Excommunicated | You are out of the Church. | -5 to Diplomacy |
Fair | It's very effective against the other sex. | +1 to Diplomacy |
Falconer | It's not only great fun, but also a respected ability. | +1 to Diplomacy |
Gardener | Gardening is your favorite hobby! | +2 to Stewardship |
Genius | Genius are commonly respected. | +2 to all features |
Gregarious | Good mediator. | +2 to Diplomacy |
Harelip | Harelip can be frightening. | -1 to Diplomacy |
Hedonist | Partying and depravity are your favorite hobbies! | +20% chances for a descendant -0,5 to Piety (monthly) |
Homosexual | Shameful feature. | -15% chances for a descendant |
Honest | Honesty can be both plus and a flaw. | +3 to Diplomacy -2 to Intrigues |
Huchback | Huchbacks aren't too attractive. | -1 to Martial |
Hunter | It's joy worth of kings! | +1 to Martial |
Ill | It's often a death sentence, there are rarely doctors in the middle-ages. | -1 to Martial -10% chances for a descendant -2 to Health |
Imbecile | An idiot. | -2 to all features |
Impaler | No one likes sadists. | +1 to Intrigue |
Inbred | Frequent marriages within one House causes births of small monsters. | -3 to all features -30% chances for a descendant -1,5 to Health |
Incapable | If you were seriously hurt in head or are old, it'll affect your lifestyle. Persons with this trait rules through the regents. | -6 to all features -30% chances for a descendant -3 to Health |
Infirm | No chances for respect or glory. | -3 to all features -30% chances for a descendant -1 to Health |
Just | Just is one of the biggest ruler's values. | +2 Stewardship +1 Learning |
Kinslayer | It was revealed that the person killed a member of the family. | -3 to Diplomacy |
Legitimized bastard | Legitimized bastards are taken into account during succession but the flaw of iniquitous birth remains. | -1 to Diplomacy |
Leper | Leper is horrible, untreatable disease. Often deathly. | -2 to Diplomacy -20% chances for a descendant -2 to Health |
Lisp | Lisp doesn't help in communication. | -1 to Diplomacy |
Maimed | Maimed heals very rarely and often lead to the death. | -2 to Martial -2 to Health |
Measles | Measles is unpleasant and quite dangerous disease. | -1 to all features -20% chances for a descendant -2 to Health |
Mystic | Mysticism requires big skills, you have hide it before the Inquisition. | +1 to Intrigue |
Paranoid | You have enemies everywhere - or you just think so. | +2 to Intrigue -1 to Diplomacy |
Pneumonic | Pneumonic is not only for smokers. | -2 to all features -4 to Health -50% chances for a descendant |
Poet | Poetry is not only a key to women's heart but also useful diplomacy tool. | +1 to Diplomacy |
Possessed | Possessed person behaves in weird, often harmful way. | Random effects, growing during the time. |
Pregnant | Woman is pregnant. | The child will be birthed. |
Quick | Dodgers have easier life. | +1 to all features |
Scholar | Reading develop your imagination. | +2 to Learning |
Shy | Shy persons aren't good diplomats. | -2 to Diplomacy |
Slow | You're not the clever one. | -1 to all features |
Smallpox | Powerful disease which kill almost half of infected. | -3 to Health |
Stressed | Stressed heroes have problems with doing things. | -1 to Stewardship and to Intrigue -10% chances for a descendant -1 to Health |
Strong | Physical power is not only respectable but also very useful. | +2 to Martial +1 to Diplomacy +10% chances for a descendant +2 to Health |
Stutter | Stuttering isn't a diplomat's feature. | -1 to Diplomacy |
Syphilitic | Visits in brothels may end in very bad way. | -1 to all features -20% chances for a descendant -2 to Health |
Trusting | Naivety may be funny, but it's rather dangerous. | +1 to Diplomacy -2 to Intrigue |
Tuberculosis | Not very lethal but dangerous plague. | -2 to Health |
Typhoid Fever | Infectious disease. | -3 to Health |
Typhus | Very dangerous, often deathly disease. | -3 to Health |
Ugly | Fuuuuu! | -1 to Diplomacy |
Weak | Weakness is a reason of being mocked. Maybe some war-training? | -1 to Martial -5% chances for a descendant -1 to Health |
Wounded | Participation in tournaments, hunts and wars may end with an accident. | -1 to Martial -1 to Health |
Zealous | Fanaticism gives you enemies among fidels and allies among people of the Church. | +2 to Martial +1 to Piety (monthly) |
Sins and virtues:
Name | Comment | Effect |
Charitable | Kindness increases popularity. | +3 to Diplomacy |
Chaste | Virtuosity means marital fidelity, what decreases chances for bastards. | -15% chances for a descendant +0,5 to Piety (monthly) |
Diligent | Diligence is always profitable. | +1 to all features |
Envious | Envy people detects intrigues easier but aren't popular. | +2 to Intrigue -1 to Diplomacy |
Gluttonous | Gluttony costs. | -2 to Stewardship |
Greedy | Seemingly greedy isn't...profitable. | +10% to tax income -1 to Diplomacy |
Humble | Modesty and humility are very important for priests. | +1 to Piety (monthly) |
Kind | Being kind earns you a subject's' love. | +2 to Diplomacy -2 to Intrigue |
Lustful | Lust being useful when you want many of descendants, but the Church doesn't like it. | +20% chances for a descendant -0,25 to Piety (monthly) |
Patient | Patience is a virtue for every ruler. | +1 to all features besides Martial |
Proud | Vanity may be irritating but it gives you and ambition. | +0,5 to Prestige (monthly) |
Slothful | Being a lazy man is a big flaw. | -1 to all features |
Temperate | Moderation is a important virtue for every money-owner. | +2 to Stewardship |
Wroth | Spitfires and their surroundings don't have an easy life. | +3 to Martial -1 to Intrigue -1 to Diplomacy |
Career
Besides skills you have thanks to your birth and education there are also some types of personalities to which your hero is ascribed in his 16th birthdays. Those types depends mostly on possessed attributes but also they come out from the mentor's character. Every type of personality has a few levels of advancement which affect hero's profile. List of all regularity you may find below.
Diplomats:
Name | Bonuses |
Naive appeaser | -1 to Martial +1 to Diplomacy |
Underhanded rogue | -1 to Martial +3 to Diplomacy +5% chances for a descendant |
Charismatic negotiator | -1 to Martial +1 to Intrigue +6 to Diplomacy +1 to Learning +5% chances for a descendant |
Grey eminence | -1 to Martial +2 to Intrigue +9 to Diplomacy +2 to Learning +10% chances for a descendant |
Warriors:
Name | Bonuses |
Misguided warrior | +1 to Martial -1 to Learning +0,5 to Health |
Tough soldier | +3 to Martial -1 to Learning +0,5 to Health |
Skilled tactician | +6 to Martial +1 to Intrigue +1 to Stewardship -1 to Learning +0,5 to Health |
Brilliant strategist | +9 to Martial +2 to Intrigue +2 to Stewardship -1 to Learning +0,5 to Health |
Stewards:
Name | Bonuses |
Indulgent wastrel | -1 to Diplomacy +1 to Stewardship |
Thrifty clerk | -1 to Diplomacy +3 to Stewardship +5% chances for a descendant |
Fortune builder | +1 do Martial -1 to Diplomacy +6 to Stewardship +2 to Science +10% chances for a descendant |
Midas touched | +2 do Martial -1 to Diplomacy +9 to Stewardship +2 to Science +15% chances for a descendant |
Intriguers:
Name | Bonuses |
Amateurish plotter | +1 to Intrigue -1 to Stewardship |
Flamboyant schemer | +3 to Intrigue -1 to Stewardship |
Intricate webweaver | +1 to Martial +6 to Intrigue +1 to Diplomacy -1 to Stewardship |
Elusive shadow | +2 to Martial +9 to Intrigue +2 to Diplomacy -1 to Stewardship |
Theologians:
Name | Bonuses |
Detached priest | -1 to Intrigue +1 to Learning |
Dutiful cleric | -1 to Intrigue +3 to Learning |
Scholarly theologian | -1 to Intrigue +1 to Diplomacy +1 to Stewardship +6 to Learning +5% chances for a descendant |
Mastermind theologian | -1 to Intrigue +2 to Diplomacy +2 to Stewardship +9 to Learning +5% chances for a descendant |