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Colin McRae: DIRT Game Guide by gamepressure.com

Colin McRae: DIRT Game Guide

Table of Contents

Great Britain | Tracks CMR: DIRT Guide

Last update: 11 May 2016

Car settings for suitable tracks that I suggest below are only my propositions since these settings depend on particular vehicle and even on your driving style.

Tracks with "B" letters in their names (i.e. Punta Brava B) are de facto inverted versions of other stages.

Great Britain

British rally tracks are generally quite fast so I would propose to use on them long gearing. You'll be driving here on damp gravel mostly, interwoven here and there with smooth as a baby's bottom tarmac and on mud (a little bit of mud). On these tracks there is quite a lot of corner's cutting through the grass shoulder, but sometimes you must be careful of logs lying on it. Also off-road riding not necessarily must end incuriously, because you can return on the track pretty fast, easily and without serious damages.

Falston founds you bumps and jumps. - Great Britain - Tracks - Colin McRae: DIRT - Game Guide and Walkthrough
Falston founds you bumps and jumps.

 

Be careful of logs lying on grass shoulders. - Great Britain - Tracks - Colin McRae: DIRT - Game Guide and Walkthrough
Be careful of logs lying on grass shoulders.

 

Watch out for numerous gates and coarctations on Crawberry Crag. Prepare also for surface change (gravel to tarmac). - Great Britain - Tracks - Colin McRae: DIRT - Game Guide and Walkthrough
Watch out for numerous gates and coarctations on Crawberry Crag. Prepare also for surface change (gravel to tarmac).
Deadwater Moor's trap near the finish line: after a speedy section there is a jump and a sharp right turn into the tight bridge. - Great Britain - Tracks - Colin McRae: DIRT - Game Guide and Walkthrough
Deadwater Moor's trap near the finish line: after a speedy section there is a jump and a sharp right turn into the tight bridge.

Tracks are pretty bumpy, here and there on the tarmac also (Butteryhaugh) and there are also some jumps (Falston): you can jump out on some of them, other it's better to choke. Therefore use rather intermediate suspension (not so stiff/low and not so soft/high) and experiment with fast bump on the shakedown first. You can also play with drifts and slides on these British roads, thus brake bias should be shifted toward the rear of the vehicle.

You should also watch out for surface changes (and that means simultaneously: road-grip changes), as well as fit in numerous gates and road's coarctations (Crawberry Crag).

An "ambush" in the latter part of Deadwater Moor: after a very fast section there is a small jump and just behind it: a sharp right turn into the tight bridge.

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