CORR & Rally Raid & Rallycross | Tracks CMR: DIRT Guide
Last update: 11 May 2016
Car settings for suitable tracks that I suggest below are only my propositions since these settings depend on particular vehicle and even on your driving style.
Tracks with "B" letters in their names (i.e. Punta Brava B) are de facto inverted versions of other stages.
CORR & Rally Raid & Rallycross
As I mentioned in the introduction the SI of your virtual opponents is weak in Colin McRae: DIRT. During the races in which we're competing with these drivers we can beat them easily using a simple scheme: right after the start of the race we're cutting in on the road of our neighbours from one side. Thereupon, on the first corner and along the inner edge of it, we're skirmishing with rest of the adversaries. If during the taking of a first corner we weren't able to go past all of the opponents, we should still try to do this on next bends, always by forging ahead along the inner edge of the road. From time to time we're looking back for a while and skillfully cutting in on the road of our pursuers. In Buggy Class races (and similar) pay attention to the jumps and first of all - to the flinders that have come off from other vehicles and now lie on the track: if you run into them your suspension or wheels may become damaged. Wrecks will disappear but these flinders will lie on the track for a long time.
Right after the start of the race cut in on the road of your neighbours.
| On the first corner skirmish the rest of the opponents by forging ahead along the inner edge of the corner.
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From time to time look back for a while and cut in on the road of your pursuers.
| In CORR and Rallycross races pay attention to the flinders that have come off from other vehicles and lie on the track.
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