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Bionic Commando Game Guide by gamepressure.com

Bionic Commando Game Guide

Table of Contents

Act 1 - Chapter 2 - Trent Industrial District III | Act 1 - Chapter 2 Bionic Commando Guide

Last update: 11 May 2016

Hidden bonuses: 8

Level walkthrough: Make a few steps forward and watch a short cut-scene. Start heading towards the bus and you should be able to reach a metal bar from there. Keep heading towards your destination, but make sure to get to the building with a pod which is going to be located to your right. From there head on to the second building and you'll find the first bonus item.

1 - Act 1 - Chapter 2 - Trent Industrial District III - Act 1 - Chapter 2 - Bionic Commando - Game Guide and Walkthrough
Return to the roof of the previous building and interact with the pod - Act 1 - Chapter 2 - Trent Industrial District III - Act 1 - Chapter 2 - Bionic Commando - Game Guide and Walkthrough

Return to the roof of the previous building and interact with the pod. This will enable you to recharge ammunition for the HIKER. Start moving towards three carriages seen in the distance. Make a jump towards the left metal beam and rip all three trains. Doing this will allow you to collect the second bonus item. Take a leap towards the object and grab on to something to take it.

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Keep heading towards your current destination - Act 1 - Chapter 2 - Trent Industrial District III - Act 1 - Chapter 2 - Bionic Commando - Game Guide and Walkthrough

Keep heading towards your current destination. For now focus on getting to a building occupied by enemy troops. In order to do that you must use a new crane and start swinging. You can begin attacking enemy troops right away or you can take your time and get to the roof of this building. Doing this would allow you to collect the third bonus item.

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If you've decided to explore the roof you should consider getting rid of soldiers stationed below you by using Death from Above attack - Act 1 - Chapter 2 - Trent Industrial District III - Act 1 - Chapter 2 - Bionic Commando - Game Guide and Walkthrough

If you've decided to explore the roof you should consider getting rid of soldiers stationed below you by using Death from Above attack. During the fight watch out for snipers, because they're capable of killing Spencer on the spot. Be on a look out for additional supplies.

4 - Act 1 - Chapter 2 - Trent Industrial District III - Act 1 - Chapter 2 - Bionic Commando - Game Guide and Walkthrough
Your current objective is to reach a partially destroyed building and this can be done using a nearby pillar - Act 1 - Chapter 2 - Trent Industrial District III - Act 1 - Chapter 2 - Bionic Commando - Game Guide and Walkthrough

Your current objective is to reach a partially destroyed building and this can be done using a nearby pillar. Time your jump carefully, because if you fail and end up in the water you'll have to start the level from scratch. Move forward once you've landed and you'll locate the fourth bonus item above your position. Rip a few smaller signs from the metal structure before making the jump.

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Attach yourself to the metal structure - Act 1 - Chapter 2 - Trent Industrial District III - Act 1 - Chapter 2 - Bionic Commando - Game Guide and Walkthrough

Attach yourself to the metal structure. You'll have to perform a very dangerous acrobatic move here. Your objective will be to grab the bonus object while you're in the air. You'll have to avoid touching the water AND you'll also have to reach the next building at the same time. Once you're there locate a small opening in order to enter the building.

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Make sure to choose a good weapon from your arsenal before moving on - Act 1 - Chapter 2 - Trent Industrial District III - Act 1 - Chapter 2 - Bionic Commando - Game Guide and Walkthrough

Make sure to choose a good weapon from your arsenal before moving on. The building is being guarded by 2-3 large groups of enemy units. Don't forget to explore smaller rooms along the way and you'll find a lot of ammunition. Also - the last room to your right will contain the fifth bonus item.

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Approach the exit from the building - Act 1 - Chapter 2 - Trent Industrial District III - Act 1 - Chapter 2 - Bionic Commando - Game Guide and Walkthrough

Approach the exit from the building. Turn left and attach yourself to a new beam. Use this object to gain access to a second building located in the distance. Make a jump, leap up and watch a short cut-scene.

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Turn around, so you'll be facing a new checkpoint - Act 1 - Chapter 2 - Trent Industrial District III - Act 1 - Chapter 2 - Bionic Commando - Game Guide and Walkthrough

Turn around, so you'll be facing a new checkpoint. Start off by heading towards a lower building. You can proceed to the other end right away or you can try reaching a lower ledge to find the pod. Gaining access to the pod would allow you to pick up a sniper rifle.

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Keep heading forward, but make sure to explore the roof of the building to your right - Act 1 - Chapter 2 - Trent Industrial District III - Act 1 - Chapter 2 - Bionic Commando - Game Guide and Walkthrough

Keep heading forward, but make sure to explore the roof of the building to your right. Doing this will allow you to get your hands on the sixth bonus item. Arrive at a much larger area and use your sniper rifle to defeat enemy troops.

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I would recommend that you also spend some time securing the lower balconies - Act 1 - Chapter 2 - Trent Industrial District III - Act 1 - Chapter 2 - Bionic Commando - Game Guide and Walkthrough

I would recommend that you also spend some time securing the lower balconies. There are more enemy units down there and you can use Death from Above ability to kill them quickly. Notice the seventh bonus item floating in the air. You'll have to start swinging from one of the nearby balconies to get it. Just as before, avoid landing in the water, because it would be very hard to prevent Spencer from drowning.

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Notice that two flying machines have appeared near your position - Act 1 - Chapter 2 - Trent Industrial District III - Act 1 - Chapter 2 - Bionic Commando - Game Guide and Walkthrough

Notice that two flying machines have appeared near your position. They're called Polycrafts and there are a lot of ways for you to destroy them. The first good method would require you to discard guns and use only your bionic arm. You would have to wait for the polycraft to hover near your position and attach yourself to it. Performing a zip kick would allow you to damage the machine, so you would have to repeat this action a few more times.

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If you don't plan on using your bionic arm you can start using weapons - Act 1 - Chapter 2 - Trent Industrial District III - Act 1 - Chapter 2 - Bionic Commando - Game Guide and Walkthrough

If you don't plan on using your bionic arm you can start using weapons. Bear in mind that you should stay on the move, because flying machines will use miniguns and rockets to hunt you down. You can use a pistol against each Polycraft or you can wait for a pod to land nearby. The pod will contain a rocket launcher. Once you've taken it make sure to fire a few rockets at the same time by holding the trigger for a few seconds. Use this weapon to get rid of both Polycrafts.

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Once you've won you may consider heading towards the second pod which has landed in the area - Act 1 - Chapter 2 - Trent Industrial District III - Act 1 - Chapter 2 - Bionic Commando - Game Guide and Walkthrough

Once you've won you may consider heading towards the second pod which has landed in the area. Doing this will allow you to replenish supplies for your rocket launcher. It's an important thing if you plan on completing all side challenges. Proceed to the relay station when you're ready, secure the area and hack into the system to disable a nearby minefield.

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You can now start using some of the nearby mines - Act 1 - Chapter 2 - Trent Industrial District III - Act 1 - Chapter 2 - Bionic Commando - Game Guide and Walkthrough

You can now start using some of the nearby mines. I guess you won't be surprised to encounter a new hidden object along the way. Attach yourself to one of the mines and lower Spencer to acquire the final eighth bonus item. You must reach a new tunnel in order to leave this area.

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