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Bionic Commando Game Guide by gamepressure.com

Bionic Commando Game Guide

Table of Contents

Appendix - Challenges - Arm and Wire Action category | Challenges Bionic Commando Guide

Last update: 11 May 2016

Here's a list of all challenges from Arm and Wire Action category:

First Swing - Appendix - Challenges - Arm and Wire Action category - Challenges - Bionic Commando - Game Guide and Walkthrough

First Swing

Requirements: Swing on a rope.

Comments: You can complete this first challenge right after you've received it by grabbing the nearest object and swinging once.

Reward: New challenge.

 

Kick in the Back - Appendix - Challenges - Arm and Wire Action category - Challenges - Bionic Commando - Game Guide and Walkthrough

Kick in the Back

Requirements: Perform a Zip Kick move twice on a single opponent.

Comments: This is also a very easy achievement - you can complete it by attacking the first opponent you meet.

 

Leap Up - Appendix - Challenges - Arm and Wire Action category - Challenges - Bionic Commando - Game Guide and Walkthrough

Leap Up!

Requirements: Perform a Leap Up move.

Comments: Fulfill this side challenge right away, while you're still inside the building.

 

Hand-to-Hand - Appendix - Challenges - Arm and Wire Action category - Challenges - Bionic Commando - Game Guide and Walkthrough

Hand-to-Hand

Requirements: Defeat an opponent in hand-to-hand combat.

Comments: Use melee hits activated by pressing the B button on one of the first opponents you meet.

Reward: Light Armor.

 

Reel In - Appendix - Challenges - Arm and Wire Action category - Challenges - Bionic Commando - Game Guide and Walkthrough

Reel In

Requirements: Reel yourself in three times.

Comments: Similar difficulty level to First Swing and Leap Up! challenges. Reel yourself in right away, while you're still inside the building.

 

Swinger - Appendix - Challenges - Arm and Wire Action category - Challenges - Bionic Commando - Game Guide and Walkthrough

Swinger

Requirements: Swing three times in a row.

Comments: I would recommend that you complete this challenge while you're still in Ascension City Downtown I.

Reward: New challenge.

 

Speed Swinger - Appendix - Challenges - Arm and Wire Action category - Challenges - Bionic Commando - Game Guide and Walkthrough

Speed Swinger

Requirements: Swing five times in a row.

Comments: Just as before, do this while you're still in Ascension City Downtown I Continued, because otherwise you would have problems finding a good spot.

Reward: New challenge.

 

Monkey Man - Appendix - Challenges - Arm and Wire Action category - Challenges - Bionic Commando - Game Guide and Walkthrough

Monkey Man

Requirements: Swing longer than 30 meters without touching anything.

Comments: Remember that you won't be allowed to touch other objects, not just the ground.

 

Train Block - Appendix - Challenges - Arm and Wire Action category - Challenges - Bionic Commando - Game Guide and Walkthrough

Train Block!

Requirements: Pull down the train.

Comments: You won't have to think too hard, because completing this challenge is mandatory if you want to continue with the mission.

Reward: New challenge.

Train Wreck - Appendix - Challenges - Arm and Wire Action category - Challenges - Bionic Commando - Game Guide and Walkthrough

Train Wreck

Requirements: Pull down three trains.

Comments: Notice that you will have to pull down only two trains, because the first one is from the previous objective. Also - you'll encounter more trains than the required three, so you won't have to spend too much time searching for them.

 

Incoming - Appendix - Challenges - Arm and Wire Action category - Challenges - Bionic Commando - Game Guide and Walkthrough

Incoming!

Requirements: Kill a single enemy unit using Death from Above ability.

Comments: You don't have to complete this objective right away. Wait for a good moment before you land on someone else's head.

Rewards: New challenge, Ammunition Upgrade 2.

 

Worthy Foe - Appendix - Challenges - Arm and Wire Action category - Challenges - Bionic Commando - Game Guide and Walkthrough

Worthy Foe

Requirements: Kill three mechs in hand-to-hand combat.

Comments: I guess you may feel confused, because zip kicks are also part of hand-to-hand combat and that's how you should eliminate all three mechs. I would recommend completing this assignment as soon as possible, before you start encountering upgraded Biomechs.

Reward: The Bullet Hoser.

 

Jabber Man - Appendix - Challenges - Arm and Wire Action category - Challenges - Bionic Commando - Game Guide and Walkthrough

Jabber Man

Requirements: Kill 10 enemies using hand-to-hand combat.

Comments: The good moment to complete this objective is the industrial zone where you'll encounter a lot of enemy snipers.

Reward: New challenge.

Feel the Beat, Y'all - Appendix - Challenges - Arm and Wire Action category - Challenges - Bionic Commando - Game Guide and Walkthrough

Feel the Beat, Y'all!

Requirements: Kill 30 enemies using hand-to-hand combat.

Comments: Very similar assignment to Jabber Man. Keep attacking enemy units, focusing on eliminating the snipers using hand-to-hand techniques.

Reward: Bionic Armor.

 

Barrage - Appendix - Challenges - Arm and Wire Action category - Challenges - Bionic Commando - Game Guide and Walkthrough

Barrage

Requirements: Kill three guards using a single Death from Above attack.

Comments: Once again - you shouldn't be in a lot of hurry. Be patient until you encounter a larger group of enemy soldiers.

Reward: New challenge.

 

Receiving End - Appendix - Challenges - Arm and Wire Action category - Challenges - Bionic Commando - Game Guide and Walkthrough

Receiving End

Requirements: Throw an object at the opponent.

Comments: A simple assignment you have to accomplish if you plan on receiving harder challenges. I would recommend to fulfill it during the Polycraft duel or when you enter the caves.

Reward: New challenge.

 

The Pinball Effect - Appendix - Challenges - Arm and Wire Action category - Challenges - Bionic Commando - Game Guide and Walkthrough

The Pinball Effect

Requirements: Kill two enemies with a single throw.

Comments: You shouldn't have problems completing this challenge during your stay in the caves. Collect a rock and throw it at a small group of enemy soldiers and if you're lucky at least two of them will die instantly.

Reward: New challenge.

 

Pull - Appendix - Challenges - Arm and Wire Action category - Challenges - Bionic Commando - Game Guide and Walkthrough

Pull!

Requirements: Destroy a Polycraft using a Throw ability.

Comments: Sadly this won't apply to the first flying machine you've destroyed prior to receiving this assignment. As a result you'll have to wait until you leave the cave complex.

 

The Pitcher - Appendix - Challenges - Arm and Wire Action category - Challenges - Bionic Commando - Game Guide and Walkthrough

The Pitcher

Requirements: Kill 50 soldiers using the Throw ability.

Comments: Keep using objects from the environment and eventually you won't have to worry about this task anymore.

 

Shellshock - Appendix - Challenges - Arm and Wire Action category - Challenges - Bionic Commando - Game Guide and Walkthrough

Shellshock

Requirements: Kill 5 soldiers using a single Death from Above attack.

Comments: This is a successor to Barrage assignment. Make sure to choose your spot carefully and land in the middle of the group. You can also try injuring enemy soldiers prior to attacking them with this ability.

 

Whoo-paah - Appendix - Challenges - Arm and Wire Action category - Challenges - Bionic Commando - Game Guide and Walkthrough

Whoo-paah!

Requirements: Kill a guard using a Whip Spin attack.

Comments: This is a very easy challenge and the sole purpose of it is to familiarize you with this move works. Press Y+B when your adrenaline bar is fully charged and while standing next to an enemy.

Rewards: New challenge. Super Charges.

 

Lash Out - Appendix - Challenges - Arm and Wire Action category - Challenges - Bionic Commando - Game Guide and Walkthrough

Lash Out

Requirements: Eliminate four guards with a single Whip Spin attack.

Comments: You don't have to complete this assignment right away. Find a larger group, stand in the middle of it and initiate the attack.

Reward: New challenge.

 

Go To Heaven - Appendix - Challenges - Arm and Wire Action category - Challenges - Bionic Commando - Game Guide and Walkthrough

Go To Heaven

Requirements: Use the Kite ability to eliminate a single enemy unit.

Comments: This is a very simple achievement. All you have to do is to grab the opponent, lift him up in the air and use your firearm to kill him before his body touches the ground.

Reward: New challenge.

 

Down To Earth - Appendix - Challenges - Arm and Wire Action category - Challenges - Bionic Commando - Game Guide and Walkthrough

Down To Earth

Requirements: Use the Kite ability to throw an opponent at an another guard.

Requirements: This challenge has a similar start to Go To Heaven, because you will have to grab one of the opponents. The next step is to throw him at one of the other guards, like you did with the objects from the environment.

Reward: New challenge.

 

Shoot 'Em Up - Appendix - Challenges - Arm and Wire Action category - Challenges - Bionic Commando - Game Guide and Walkthrough

Shoot 'Em Up!

Requirements: Use the Kite ability to eliminate 15 enemy guards.

Requirements: Very similar objective to Go To Heaven, aside from you having to eliminate more enemy units. A good idea to hunt them down is while you're inside the caves.

Reward: Faster Reload 2.

 

Crowd Control - Appendix - Challenges - Arm and Wire Action category - Challenges - Bionic Commando - Game Guide and Walkthrough

Crowd Control

Requirements: Eliminate six guards with a single Whip Spin attack.

Comments: You can wait until you've advanced to the final levels of the game, because that's when you'll be encountering large groups while exploring small rooms.

Reward: New challenge.

 

Whip 'Em Good - Appendix - Challenges - Arm and Wire Action category - Challenges - Bionic Commando - Game Guide and Walkthrough

Whip 'Em Good

Requirements: Kill 50 guards with Whip Spin attacks.

Comments: This is the final assignment from this group. You shouldn't have any problems completing it as long as you don't forget to use this attack whenever your adrenaline bar is fully charged.

 

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