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Bionic Commando Game Guide by gamepressure.com

Bionic Commando Game Guide

Table of Contents

Act 2 - Chapter 3 - Port Anderson II | Act 2 - Chapter 3 Bionic Commando Guide

Last update: 11 May 2016

Hidden bonuses: 6

Level walkthrough: Ignore enemy flying machines passing by, because you won't be attacked by any of them. Approach a huge structure located in front of the entrance and start using your bionic arm to get on top of it. Once you're there you shouldn't have any problems finding the first bonus item.

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Make a jump towards one of the lower buildings - Act 2 - Chapter 3 - Port Anderson II - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough

Make a jump towards one of the lower buildings. Try landing on a small roof and look around a little to find the second bonus item. You can now proceed towards a nearby warehouse. Land on the small platform and then enter the building.

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I guess you won't be surprised to hear that there are enemy guards inside the warehouse - Act 2 - Chapter 3 - Port Anderson II - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough

I guess you won't be surprised to hear that there are enemy guards inside the warehouse. Use the rifle or your bionic arm to kill them. I wouldn't recommend using grenades on them, because you'll need a lot of explosives soon enough. Explore the area for additional supplies and attach yourself to the right wall when it's safe. Pull yourself up to find the third bonus item.

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Approach the exit and attach yourself to a metal beam, so you'll be allowed to reach a nearby balcony - Act 2 - Chapter 3 - Port Anderson II - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough

Approach the exit and attach yourself to a metal beam, so you'll be allowed to reach a nearby balcony. Proceed to your left quickly and pick up additional supplies. Notice that enemy Biomechs have appeared in the area. You'll have to defeat three machines, but you won't be fighting with more than two at a time.

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The mechs will use new moves to hunt you down - Act 2 - Chapter 3 - Port Anderson II - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough

The mechs will use new moves to hunt you down. Their primary attack relies on them using their jetpacks to remain in the air. All the machines will use balls of energy to inflict injuries to Spencer. Each hit will heavily injure your character, so you'll have to be moving all the time and using nearby objects for cover. Additionally your opponents will ram you from time to time, so you'll have to dodge these attacks as well.

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There are a few ways to get rid of each mech - Act 2 - Chapter 3 - Port Anderson II - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough

There are a few ways to get rid of each mech. When they're still in the air you should consider using a grenade launcher to damage them and when they land you should start throwing grenades. You can also try performing zip kicks and adrenaline finishers, however it would be risky.

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As you've probably noticed by now, you won't have enough ammunition to destroy all three mechs - Act 2 - Chapter 3 - Port Anderson II - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough

As you've probably noticed by now, you won't have enough ammunition to destroy all three mechs. Once you run out of ammo start moving towards the current checkpoint. A new pod will land on a roof of a nearby building. Go there now and pick up a grenade launcher. Use this new toy to eliminate all remaining mechs.

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You've probably noticed the fourth bonus item when you were trying to get to the pod - Act 2 - Chapter 3 - Port Anderson II - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough

You've probably noticed the fourth bonus item when you were trying to get to the pod. You can go after it right now, however I must warn you that it's not going to be easy to get it. Start swinging while being attached to the balcony. You'll have to make a perfect jump and grab the balcony again before Spencer hits the water. Once you have this item in your possession proceed towards the checkpoint which is going to be the first cannon.

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New enemy guards are stationed to the right of the cannon and I would strongly recommend that you eliminate them right now, especially since you'll find a lot of supplies nearby - Act 2 - Chapter 3 - Port Anderson II - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough

New enemy guards are stationed to the right of the cannon and I would strongly recommend that you eliminate them right now, especially since you'll find a lot of supplies nearby. Make sure to look behind the building to find the fifth bonus item.

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Proceed towards the designated area - Act 2 - Chapter 3 - Port Anderson II - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough

Proceed towards the designated area. Approach the cannon and attach your hook to a small control panel. Afterwards press the B button several times to rip it. You may finally hack into a nearby relay station. Notice a new pod landing in the area. It contains a machine gun, so you should only take it if for some reason you don't like the grenade launcher.

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You must now return to the warehouse where you've found one of the collectibles during your initial approach - Act 2 - Chapter 3 - Port Anderson II - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough

You must now return to the warehouse where you've found one of the collectibles during your initial approach. This time you won't encounter any guards inside the warehouse. Instead, enemy units will be waiting for you outside. Deal with them by attacking them from a large distance or get to the roof and engage them in direct combat.

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Eliminate all enemy troops and then use a nearby metal structure to make your way to your current destination - Act 2 - Chapter 3 - Port Anderson II - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough

Eliminate all enemy troops and then use a nearby metal structure to make your way to your current destination. Keep heading forward and each time you make a new jump attach your bionic arm to nearby buildings and other large objects. Eventually you should be able to reach a minefield.

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Obviously you must start using some of the nearby mines to get to the next area - Act 2 - Chapter 3 - Port Anderson II - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough

Obviously you must start using some of the nearby mines to get to the next area. I wouldn't recommend trying to explore building roofs along the way, because these areas are highly toxic. Keep heading towards a large brown building seen in the distance and land on its roof.

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Notice that you're standing close to the second cannon - Act 2 - Chapter 3 - Port Anderson II - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough

Notice that you're standing close to the second cannon. Sadly this means you'll find yourself in a lot of trouble, because new Biomechs are guarding the area. For now reach the cannon on foot and deal with all standard guards, so they won't bother you anymore. Use your hook frequently and stay on the move, so you won't be an easy target.

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It would be a good idea to use the grenade launcher against the mechs, however you can also throw standard grenades at them - Act 2 - Chapter 3 - Port Anderson II - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough

It would be a good idea to use the grenade launcher against the mechs, however you can also throw standard grenades at them. Prevent Spencer from falling, because he would drown easily. You could also try performing zip kicks, but you would have to be lucky to succeed.

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Keep attacking the mechs with everything you've got and in about one minute you'll notice that a new pod has landed in the area - Act 2 - Chapter 3 - Port Anderson II - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough

Keep attacking the mechs with everything you've got and in about one minute you'll notice that a new pod has landed in the area. Go there and collect a rocket launcher. Start using this new weapon to get rid of all Biomechs. Once this is done approach the second cannon and destroy the panel with your hook.

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As you've probably noticed, there's a new relay station nearby - Act 2 - Chapter 3 - Port Anderson II - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough

As you've probably noticed, there's a new relay station nearby. Hack into the system to disable the mines. Proceed towards the minefield right away and start swinging. Just as before, each jump has to be perfect, so you won't find yourself in the water.

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Eventually you'll reach a new flooded building - Act 2 - Chapter 3 - Port Anderson II - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough

Eventually you'll reach a new flooded building. Ignore the exit for the time being and head forward. Approach the ledge and you should notice the final sixth bonus item directly under your current position. Take the object you were looking for, go back up and enter the warehouse through a hole in the roof.

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19 - Act 2 - Chapter 3 - Port Anderson II - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough
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