Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Free iOS App iPhone & Ipad
Download Game Guide PDF, ePUB & iBooks

Bionic Commando Game Guide by gamepressure.com

Bionic Commando Game Guide

Table of Contents

Act 2 - Chapter 3 - Port Anderson III | Act 2 - Chapter 3 Bionic Commando Guide

Last update: 11 May 2016

Hidden bonuses: 7

Level walkthrough: Start running forward and turn right when you get to a collapsed section of the tunnel. Use you bionic arm to reach the warehouse which is located directly above your current position. Explore the warehouse to find the first bonus item and use one of the beams to go outside the building.

1 - Act 2 - Chapter 3 - Port Anderson III - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough
Notice that an enemy Polycraft has appeared above the warehouse - Act 2 - Chapter 3 - Port Anderson III - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough

Notice that an enemy Polycraft has appeared above the warehouse. Use one of your primary weapons to destroy the machine, wait for the Polycraft to hover to perform several zip kicks or ignore it entirely for the time being.

2 - Act 2 - Chapter 3 - Port Anderson III - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough
Proceed to your right and use nearby pipes and other large structures to remain where it's safe - Act 2 - Chapter 3 - Port Anderson III - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough

Proceed to your right and use nearby pipes and other large structures to remain where it's safe. Notice that you'll be targeted by enemy snipers, so you shouldn't make any unnecessary stops along the way. The second bonus item will be floating in the air. You can try taking it right now or you can wait until you've eliminated all hostile units.

3 - Act 2 - Chapter 3 - Port Anderson III - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough
You'll soon notice that a new pod has landed in the area and it'll contain a sniper rifle - Act 2 - Chapter 3 - Port Anderson III - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough

You'll soon notice that a new pod has landed in the area and it'll contain a sniper rifle. Take this weapon and spend some time eliminating enemy snipers. Once it's safe proceed towards a huge bridge.

4 - Act 2 - Chapter 3 - Port Anderson III - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough
There are new enemy guards standing next to the bridge, however I wouldn't recommend using the rifle to kill them, because you may need the bullets soon - Act 2 - Chapter 3 - Port Anderson III - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough

There are new enemy guards standing next to the bridge, however I wouldn't recommend using the rifle to kill them, because you may need the bullets soon. Make a jump towards the bridge, kill all enemy units and proceed to a huge pillar with a number 2 painted on the side.

5 - Act 2 - Chapter 3 - Port Anderson III - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough
You shouldn't have any major problems reaching the top of the bridge as long as you're careful enough - Act 2 - Chapter 3 - Port Anderson III - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough

You shouldn't have any major problems reaching the top of the bridge as long as you're careful enough. Head forward and you'll soon find the third bonus item. Your current objective is located to your right. Head down there and approach the force field. It won't be a surprise that you're going to be attacked by new Biomechs.

6 - Act 2 - Chapter 3 - Port Anderson III - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough
Obviously you should rely mostly on the usual methods of defeating the mechs, however there's also a way to outsmart both machines - Act 2 - Chapter 3 - Port Anderson III - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough

Obviously you should rely mostly on the usual methods of defeating the mechs, however there's also a way to outsmart both machines. You would have to go back to the bridge and start aiming at the glowing spots on their armor. Either way both machines must be eliminated, because only then the force field will be disabled. Proceed towards a new warehouse.

7 - Act 2 - Chapter 3 - Port Anderson III - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough
Go to your right and get ready to defend yourself against a large group of enemy guards - Act 2 - Chapter 3 - Port Anderson III - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough

Go to your right and get ready to defend yourself against a large group of enemy guards. They will appear once you're close enough to an upper platform and it would be a good idea to kill them without losing any ammunition. Once they're gone proceed to the designated area of the map and hack into a relay station.

8 - Act 2 - Chapter 3 - Port Anderson III - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough
Make a few steps forward and start using your bionic arm, grabbing mines as you progress - Act 2 - Chapter 3 - Port Anderson III - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough

Make a few steps forward and start using your bionic arm, grabbing mines as you progress. Ignore some of the nearby snipers and instead head on to a large blue cylinder located to your left. The fourth bonus item can be found on one of the balconies of the tank.

9 - Act 2 - Chapter 3 - Port Anderson III - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough
You must use a large beam to get to other cylinders seen in the distance - Act 2 - Chapter 3 - Port Anderson III - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough

You must use a large beam to get to other cylinders seen in the distance. This of course means you'll have to use your hook and start swinging. Once you've landed on a new cylinder eliminate the nearest sniper quickly. Approach the pod and interact with it to collect a grenade launcher.

10 - Act 2 - Chapter 3 - Port Anderson III - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough
Notice that new Biomechs have appeared in the area - Act 2 - Chapter 3 - Port Anderson III - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough

Notice that new Biomechs have appeared in the area. Defeating them is not going to be easy, because you'll have a lot of problems finding a stable platform from where you can start firing. Make sure to use a grenade launcher. You can also consider throwing bodies of fallen enemies at them, as well as perform adrenaline finishers.

11 - Act 2 - Chapter 3 - Port Anderson III - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough
The fifth bonus item can be found floating in the air and you should consider grabbing it once you've dealt with the mechs - Act 2 - Chapter 3 - Port Anderson III - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough

The fifth bonus item can be found floating in the air and you should consider grabbing it once you've dealt with the mechs. I would also recommend securing a cylinder with a few guards standing on top of it. Keep heading towards your current destination. Eliminating the last sniper should allow you to gain access to a new building.

12 - Act 2 - Chapter 3 - Port Anderson III - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough
Proceed towards the exit - Act 2 - Chapter 3 - Port Anderson III - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough

Proceed towards the exit. Turn around when you've arrived and use your bionic arm to get to the upper level. Explore a nearby roof section to find the sixth bonus item. You can now start moving towards the current checkpoint. Watch out for enemy units along the way, including new snipers.

13 - Act 2 - Chapter 3 - Port Anderson III - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough
You should be able to find a new pod in the area, however it contains a machine gun, so I would recommend ignoring it if you're carrying a grenade launcher or a rocket launcher - Act 2 - Chapter 3 - Port Anderson III - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough

You should be able to find a new pod in the area, however it contains a machine gun, so I would recommend ignoring it if you're carrying a grenade launcher or a rocket launcher. In order to get to the last seventh bonus item you must get to a large structure located to your right. You can reach that area easily using one of the balconies.

14 - Act 2 - Chapter 3 - Port Anderson III - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough
Make sure that you've been able to eliminate all enemy units and get to a large conveyor belt - Act 2 - Chapter 3 - Port Anderson III - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough

Make sure that you've been able to eliminate all enemy units and get to a large conveyor belt. Start moving forward. Thankfully you won't have to perform any additional jumps along the way. Just get to the exit and you'll be rewarded with a new cut-scene. Get ready for the final act of the game.

15 - Act 2 - Chapter 3 - Port Anderson III - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough
16 - Act 2 - Chapter 3 - Port Anderson III - Act 2 - Chapter 3 - Bionic Commando - Game Guide and Walkthrough
See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Capcom or Grin. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 Webedia Polska SA for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.