Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App

Batman: The Telltale Series - The Enemy Within Game Guide by gamepressure.com

Batman: The Telltale Series - The Enemy Within Game Guide

Table of Contents

Chapter 1 - Funny or Die | Episode 5 - Same Stitch Vigilante Joker Batman: The Enemy Within Guide

Last update: 07 May 2018

The fifth episode of Batman: The Telltale Series - The Enemy Within is completely different depending on the choices made in the fourth episode (in chapter five). Bruce found John among the dead agents and you will need to decide whether you believe he acted in self-defense or do you think that he killed them by surprise. Vigilante Joker is the version of the fifth episode you will play if you've believed John.

John has prepared an ambush for the agents - Chapter 1 - Funny or Die | Episode 5 - Same Stitch Vigilante Joker - Episode 5 - Same Stitch Vigilante Joker - Batman: The Telltale Series - The Enemy Within Game Guide

John has prepared an ambush for the agents. You will arrive as Batman. You need to sneak between agents. Start by approaching the car visible in the above screenshot (click on the "Move To" option). Afterwards, go a bit forward to assess the situation.

In the beginning, the agent visible in the screenshot will be looking in your direction - Chapter 1 - Funny or Die | Episode 5 - Same Stitch Vigilante Joker - Episode 5 - Same Stitch Vigilante Joker - Batman: The Telltale Series - The Enemy Within Game Guide

In the beginning, the agent visible in the screenshot will be looking in your direction. You need to wait for him to turn around, as getting seen by one of the agents will end in a failure. Once the agent looks away, use the "Move To" option. After approaching the next car, head to the back of the vehicle and observe the agent with an automatic weapon - you need to avoid contact with her as well. Wait for the agent to turn around. After getting to the next car, wait and watch the last agent.

This time you need to distract the agent - Chapter 1 - Funny or Die | Episode 5 - Same Stitch Vigilante Joker - Episode 5 - Same Stitch Vigilante Joker - Batman: The Telltale Series - The Enemy Within Game Guide

This time you need to distract the agent. First, observe the lamp visible in the screenshot and use the "Knock out light" option. You will end up in a place where agents will try to acquire information from John's people. A short sequence will await you here, requiring you to click appropriate buttons. The conversation will initiate:

Dialogue option

John's my friend.

He should be behind bars.

He helped capture Harley.

...

After your answer, the agents will start shooting at Batman, but John will quickly come to your aid. Another sequence awaits you - once the encounter is over, a conversation will John initiates:

Dialogue option

You went too far.

Thanks for the assist.

We're good together.

...

John will tell you his new pseudonym - Joker:

Dialogue option

I like it.

It's kinda lame.

I don't get it.

...

Reinforcements from the Agency will arrive. It will be an old friend - Bane. A long battle sequence awaits you, in which you have to press the appropriate pop-up buttons.

At some point, you have to decide whether you want to save the Jokers man (Save Willy) or an agent (Save Harrison), but this doesnt affect the further story - Chapter 1 - Funny or Die | Episode 5 - Same Stitch Vigilante Joker - Episode 5 - Same Stitch Vigilante Joker - Batman: The Telltale Series - The Enemy Within Game Guide

At some point, you have to decide whether you want to save the Joker's man (Save Willy) or an agent (Save Harrison), but this doesn't affect the further story. If you don't make any decision, Joker will save Willy. The fight will continue.

Afterwards, you need to make another decision - this time its the method you want to use to stop Bane - Chapter 1 - Funny or Die | Episode 5 - Same Stitch Vigilante Joker - Episode 5 - Same Stitch Vigilante Joker - Batman: The Telltale Series - The Enemy Within Game Guide

Afterwards, you need to make another decision - this time it's the method you want to use to stop Bane. You can use Joker's car (Hit him with car) or a nearby chimney (Drop the smokestack). You will witness a different scene, but this doesn't affect the further story. Weakened Bane will be attacked by Joker - stop him using one of the options (it doesn't matter which one you choose). A conversation will initiate:

Dialogue option

You need to control yourself.

He's not a threat.

Heroes don't kill.

...

At the end Batman will call Alfred and the Funny or Die chapter will end.

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Telltale Games or Telltale Games. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 Webedia Polska SA for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.