Firearms and throwing weapons in ATOM RPG ATOM RPG Guide and Walkthrough
Last update: 04 January 2019
ATOM RPG features numerous weapons. The majority of them consist of firearms and throwing weapons. This page contains information on various firearms, their descriptions, and information about their damage.
Stats impact on firearms
Your use of firearms is determined by two stats.
Cursed Sniper:
Impact on the gameplay: +7% for an accurate shot, -10% for a regular shot.
Impact on the stats: +2 Attention, -2 Luck, -7 Sequence.
Shooting Gallery Fan:
Impact on the gameplay: increases accuracy.
Impact on the stats: +15 to firearms; +5 Sequence, -15 Unarmed, -1 Endurance.
Lucky One:
Impact on the gameplay: increases accuracy.
Impact on the stats: +3 Luck, +2; Personality, +15 Speechcraft, -1 Endurance, -10 to all skills excluding Speechcraft and Gambling.
Pistols and SMG:
Impact on the gameplay: determines damage and accuracy of pistols and SMGs.
Rifles & Shotguns:
Impact on the gameplay: determines damage and accuracy of shotguns and rifles.
Automatic Firearms:
Impact on the gameplay: determines damage and accuracy of automatic firearms.
Throwing Weapons:
Impact on the gameplay: increases or decreases accuracy of throwing weapons (i.e. knives).
Throwing weapons in the game
Crossbow:
Requirements - 3 strength.
Damage - 6/10
Required action points - 3/4
Molotov:
Requirements - 4 strength.
Damage - 20/25
Required action points - 5
Dinamite stick:
Requirements - 3 strength.
Damage - 14/20
Required action points - 8
Grenade:
Requirements - 4 strength.
Damage - 20/35
Required action points - 4
Pistols
Pipe pistol:
Requirements - 3 strength.
Damage - 9
Required action points - 3/4
Pipe revolver:
Requirements - 2 strength.
Damage - 9/11
Required action points - 3/4
Rusty Nagant:
Requirements - 3 strength.
Damage - 4/7
Required action points - 3/4
Nagant:
Requirements - 3 strength.
Damage - 6/10
Required action points - 3/4
M-712:
Requirements - 5 strength.
Damage - 6/12
Required action points - 5/6
Makarov:
Requirements - 4 strength.
Damage - 6/10
Required action points - 4/5
TT pistol:
Requirements - 5 strength.
Damage - 7/14
Required action points - 5/6
Mark-19:
Requirements - 5 strength.
Damage - 10/20
Required action points - 6/7
PPS-43:
Requirements - 3 strength.
Damage - 7/14
Required action points - 6
Shotguns and rifles
Pipe rifle:
Requirements - 4 strength.
Damage - 6/11
Required action points - 3
Handmade double barrel:
Requirements - 4 strength.
Damage - 11/15
Required action points - 5
Pipe sniper rifle:
Requirements - 5 strength.
Damage - 9/12
Required action points - 4/5
Old rifle:
Requirements - 5 strength.
Damage - 9/10
Required action points - 5/6
Rusty hunting rifle:
Requirements - 6 strength.
Damage - 6/10
Required action points - 6
Hunting rifle:
Requirements - 6 strength.
Damage - 10/13
Required action points - 5/6
Rusty sawed-off:
Requirements - 6 strength.
Damage - 10/18
Required action points - 5/6
Sawed-off:
Requirements - 6 strength.
Damage - 10/18
Required action points - 4
IZ 58:
Requirements - 6 strength.
Damage - 20/25
Required action points - 5
KS-23:
Requirements - 6 strength.
Damage - 20/28
Required action points - 4/5
SVD:
Requirements - 7 strength.
Damage - 20/27
Required action points - 6
PTRD:
Requirements - 8 strength.
Damage - 30/45
Required action points - 7
Automatic
Rusty AK-47:
Requirements - 6 strength.
Damage - 6/12
Required action points - 6/7
AK-47:
Requirements - 6 strength.
Damage - 10/18
Required action points - 7
AKMS:
Requirements - 5 strength.
Damage - 10/20
Required action points - 5/6
HK33:
Requirements - 5 strength.
Damage - 8/18
Required action points - 4/5
RPK-74:
Requirements - 6 strength.
Damage - 8/16
Required action points - 6/7