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XCOM Chimera Squad Guide by gamepressure.com

XCOM Chimera Squad Guide

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XCOM Chimera Squad: Losing the campaign - how to avoid it? XCOM Chimera Squad guide, walkthrough

Last update: 23 April 2020

This section of the guide to XCOM Chimera Squad explains what actions can lead to losing a mission or failing an entire campaign. In addition, there's also some advice on how to avoid a game-over screen.

Reason 1 - Death of a team member

XCOM: Chimera Squad differs significantly from its predecessors in that the final death of one of the characters leads to the game over screen - XCOM Chimera Squad: Losing the campaign - how to avoid it? - FAQ - XCOM Chimera Squad Guide

XCOM: Chimera Squad differs significantly from its predecessors in that the "final" death of one of the characters leads to the game over screen. This is because the soldiers in Chimera Squad are not some random dudes, but rather agents carefully designed by the developers. Each has their own story background and they appear in cut-scenes.

Team members do not die after simply losing all HP. If a given agent lost all HP, they will start to bleed out (Bleeding Out negative status). An icon will appear above the knocked-out character, indicating how many rounds remain before that person dies. You have to save them before that happens.

A hero that is bleeding out must be rescued by one of the agents - XCOM Chimera Squad: Losing the campaign - how to avoid it? - FAQ - XCOM Chimera Squad Guide

A hero that is bleeding out must be rescued by one of the agents. Another team member must get close to the dying character and use Stabilize skill to help that person.

The rescued team member doesn't return to the battle right away. They will remain unconscious until the mission is complete (that person's spot can be taken by an android). Also, that person may receive a scar, which is a negative statistic that can be removed by sending them to training.

Reason 2 - Mission failure

You can lose the campaign if you fail one of the mandatory goals of a given mission - XCOM Chimera Squad: Losing the campaign - how to avoid it? - FAQ - XCOM Chimera Squad Guide

You can lose the campaign if you fail one of the mandatory goals of a given mission. Mission information is displayed in the top left corner of the screen and is different for each of the encounters that are part of the task.

The most common reasons for mission failure are:

1) Death of a VIP you were protecting - Try to avoid area attacks and explosions when moving towards a VIP. Don't throw grenades, watch out for exploding vehicles and barrels.

You can take control of the VIP in most of the missions. When you are moving to the evacuation point, find them good hiding spots and always try to activate the Hunker Down action. A fleeing VIP can be attacked by nearby opponents.

2) Not reaching the indicated container or device in time - Check how many turns/rounds you have to reach them (the example above shows that the player has three turns) - XCOM Chimera Squad: Losing the campaign - how to avoid it? - FAQ - XCOM Chimera Squad Guide

2) Not reaching the indicated container or device in time - Check how many turns/rounds you have to reach them (the example above shows that the player has three turns).

Try not to focus on killing 100% of your opponents, but on moving safely towards your mission target with at least one member of your team.

Reason 3 - Causing anarchy in City 31

The anarchy bar is displayed at the top of the screen - XCOM Chimera Squad: Losing the campaign - how to avoid it? - FAQ - XCOM Chimera Squad Guide

The anarchy bar is displayed at the top of the screen. When it reaches 100%, you fail the campaign - City 31 will fall into chaos.

Here are some quick tips on how to avoid increasing unrest in the city:

  1. Watch the situation in all 9 districts and react when the unrest bar rises to 4 or 5 points (that district is marked orange/red). For example, you can use one of the Field Team Abilities or perform a mission to lower the unrest level.
  2. Act quickly when the unrest level in a given district reaches 5 points - the maximum level. Each successive day in that state fills up the Anarchy bar by 1 point.
  3. Avoid death among the civilians during the missions. Any death of an innocent character (even if it was accidental) can increase the unrest level in a given district.

For more information and tips related to anarchy and unrest bars, see Anarchy level - how to lower it? page in the FAQ section.

Game over - what are the options available?

If you failed, you got a few options - XCOM Chimera Squad: Losing the campaign - how to avoid it? - FAQ - XCOM Chimera Squad Guide

If you failed, you got a few options:

  1. Replay the last encounter - This only applies to the tactical part.
  2. Restart the whole mission - This applies only to the tactical part.
  3. Load a save - This option can be used during a mission and on the City 31 screen (if the metropolis has "fallen").
The options listed above may be unavailable if you chose one of two difficulty modifiers at the start of the campaign - XCOM Chimera Squad: Losing the campaign - how to avoid it? - FAQ - XCOM Chimera Squad Guide

The options listed above may be unavailable if you chose one of two difficulty modifiers at the start of the campaign:

  1. Ironman mode doesn't allow you to create your own saves. You cannot undo your decisions on the City 31 map. Also, when you fail a mission, you must restart it.
  2. Hardcore mode adds permanent death (Permadeath) - the entire campaign ends when you fail a mission. The game will also delete your saves.
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