Space Marines | Races/Units WH 40k: DoW - Soulstorm Guide
Last update: 11 May 2016
Space Marines
Another army separated from the Empire. Regular army, full of advanced technologies and heavy armor units. The Space Marines is a strong universal army, thanks to their powerful infantry.
| Brother-Captain Indrick Boreale - Main commander of space marines. Good morale and HP, strong in melee combat. Supports morale of friendly formations around Him. Useful special ability. |
| Scout Marine Squad - light infantry dedicated to scouting and capturing control/strategic points. They are too weak for use in combat. The amount of squad members ranges from 2 to 4. Possible upgrades for armor, damage and invisibility. You can add these special weapons to them: - Flamer, good against enemy morale - Plasma gun, strong against heavy infantry - Sniper rifle, a perfect weapon for scout squad. Strong against enemy infantry and morale. |
| Space Marine Squad - standard heavy infantry. Universal destination, with upgrades and chosen weapons they may be strong against everything. Squad members range from 4 to 9 marines. Possible upgrades of armor, weapons. You can add special weapons like: - Flamer, strong against enemy morale. - Heavy bolter, strong against enemy infantry. - Missile launcher, strong against enemy vehicles and buildings. |
| Space Marine Assault Squad - good melee damage and very good protection (HP and AP). This is a typical assault squad dedicated for close combat. Possible damage upgrades. Squad members range from 4 to 9 solders. Equipped with jet packs, which enables them to fly a short distance over obstacles on the battlefield. |
| Grey Knights - special formation with destination for close combat. Very good defense and quite good damage. Useful special ability. This formation should fight in the first line in every offensive. Squad members range from 4 to 6 knights. |
| Land Speeder Tempest - flying unit, strong against enemy infantry. |
| Rhino Transport - APC, useless in both single - and multiplayer. |
| Dreadnought - assault Mech-Warrior, strong against enemy structures and vehicles. Possible weapon upgrades. |
| HellFire Dreadnought - anti-infantry Mech-Warrior unit. Very good for supporting fighting units in the first line of battle. |
| Chaplain - secondary commander. Very good melee damage and useful special ability. Can be attached to squads. |
| Terminator Squad - ultra heavy infantry formation. Destination - long distance fighting, fire support troops. Can be equipped with teleports. Can be armed with special weapons like: - Heavy flamer, more damage than typical flamer and strong against enemy morale. - Assault cannon, strong against enemy heavy infantry units. |
| Assault Terminator Squad - terminators dedicated to melee combat only. |
| Apothecary - a medic. Attached to infantry squads he can cause a faster regeneration speed. |
| Librarian - third commander. Can spot invisible units. His specialization is psychic powers. Can be upgraded with new abilities and more HP. |
| Predator - typical assault vehicle, a heavy armored and armed tank. |
| Whirlwind - artillery vehicle, useful only on long distance. Unit limit - max 1. |
| Land Raider - super heavy Space Marine tank. Universal destination. Has a powerful defense ability. |