Sisters of Battle | Races/Units WH 40k: DoW - Soulstorm Guide
Last update: 11 May 2016
Sisters of Battle
The Sisters of Battle is a religious order with a Gothic architecture. Their skills are based on faith. Act of faith is the best ability in this army. The Sisters of Battle believe in the Emperor as their god. If the Canoness and/or Confessor are near friendly infantry troops, they will support their faith. This army is one of a few separated from the Empire, and their warriors are usually fanatics.
| Canoness Selena Agna - This unit has a high amount of hit points - which is typical of units of this kind - and also quite good melee and ranged attack. This unit also boosts the faith/morale of units it stands close to. It may join squads. There are available upgrades of hit points and special abilities for this unit.
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| Battle Sister Squad - Battle Sister Squad is the standard heavy infantry of this race. They have a good HP and morale level, but they are weak in both melee and ranged attacks. The amount of squad members range from 4 to 11. Squad can be armed with these special weapons : - Heavy bolter, anti-infantry weapon - Flamer, strong against enemy morale.
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| Missionary - a healer unit that can be added to squads. The Missionary is mainly responsible for capturing control/strategic points.
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| Celestian Squad - elite formation with better stats than the Battle Sister Squad. They have fewer members/squad, though - 4 up to 6. They can be armed with the following special weapons: - Melta gun, strong against buildings and vehicles. - Multi-Melta, stronger version of the Melta gun. - Imagifier, banner with morale effect for all allied units in range. There's possibilities for armor and damage upgrades. You can add a hero to the squad as well.
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| Seraphim Squad - a typical assault squad. Squad members range from 4 to 9. Heroes cannot join this type of squad. The Seraphims fix the faith level in all nearby allied units. They have the ability to fly over obstacles on the battlefield. The damage and armor can be upgraded.
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| Death-Cult Assassin - a special unit with invisibility capacity. They can sneak up and kill most types of infantry. They can only use a melee weapon. This unit is in multiplayer battles only useful for scouting, nothing more.
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| Confessor - hero/second commander. The Confessor has a very good melee damage and quite good ranged damage. Supports nearest friendly units with morale aura. May be added to squads.
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| Sister Repentia Squad - fanatics that are a very useful squad in hard battles. Can inflict severe casualties on enemy squads. Very high HP and morale. Very good offense ability.
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| Rhino Transport - APC transporter. Good HP and quite fast.
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| Immolator - good HP and strong against enemy morale. Useless special ability. Works good as a support vehicle against enemy buildings and infantry.
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| Exorcist - artillery vehicle. Strong against buildings and vehicles, but only over a long distance.
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| Lightning Fighter - fighter, flying unit. Strong against enemy infantry and aircraft.
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| Living Saint - demon. Strong against every kind of ground unit. Interesting abilities and very good melee damage. Unit can fly over battlefield. Supports faith/morale of every friendly unit near it.
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| Penitent Engine - strong against vehicles and buildings. Very good damage in melee combat. Typical assault vehicle/robot/mech-warrior in this army.
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