Campaign - Assassinations WH40k: DoW2 Guide
Last update: 11 May 2016
Many missions involve breaking through to the enemy commander and eliminating him. This section covers the preparation for assassination missions, describing how to dispatch the commanders effectively and introducing aces up their sleeves.
Before going on a mission
...check what can hurt your opponent. The briefing screen has hints considering weapon types that affect your opponent. There are also few informations about his support, but those are mostly unimportant.
Always pay attention to tips at the briefing.
Once you get to know your enemy you have to equip adequately. If the commander is vulnerable to fire take flamethrowers. Energy weapons? Take plasma guns.
There's one thing you should bare in mind: be sure to take turrets along on your missions. They may not always be the best way to dispatch your enemies, but they draw fire away from your Space Marines.
If you're faced against a vehicle be sure to take Melta Bombs - they are incredible at fighting machines. Use: same as regular grenades.
Before getting into a fight...
...you must prepare for it. Look for supply crates so that you're full on grenades stims and all other stuff you might need. As I mentioned before, conserve your grenade supply so that you can bring as many as you can against the commander.
Move, move, move!
When fighting tough enemies it's important to keep your men moving. During campaign you will encounter loads of area attacks - it's target is always marked (using a circle on the ground) - try to keep away from it to limit your casualties.
Warning against area attack.
The scorched, glowing earth explodes after few seconds.
Orc earthquake - keep away!
When you're faced against a vehicle stay clear of the front bumper. Machines are able to perform a devastating charge attacks, so it's better not to stand in their way.
Equipment and support
Set up turrets on the battlefield, even if your enemy is resilient to their fire. They will draw attention away from your troops and may hurt reinforcements he might summon.
Turrets are extremely useful.
Grenades are quite an universal weapon. Most of the enemies are vulnerable to them. The explosives are less efficient as they are best at damaging stationary targets.
Reinforcements usually appear in small groups becoming a perfect prey for Thaddeus, who can jump in throw and crush them.
Healing
The fights may be rough so it's a good idea to bring along Recovery Stimulant Kit - it can reanimate and heal your heroes instantly.