Main storyline - Angel Gate | Main storyline WH40k: DoW2 Guide
Last update: 11 May 2016
I, II, III, IV, V, VI - generators;
VII - forge doors
For this mission you'll need a rocket launcher, a flamethrower and some grenades. Stimulant Recovery Kit could also be of use. The rest should be pretty much standard. If you'll have a spare slot equip Signum to call in artillery support.
Map has two forges but they cannot be secured during this mission. At the very beginning of the mission head north east and save the Imperial soldiers.
There are a few groups like that - you will find them near the generators you're supposed to secure. Despite the fact that you're only supposed to capture three of them it's worth to secure all - this will activate all of the allied turrets on the map.
There are groups of Tyranids all around the generators - they will crawl out from underground and attack your men. They aren't too tough though - a rocket shot with a little lead support should seal the deal.
Generators are captured in the same way you capture other structures.
The Orcs securing the generators are a whole different deal - there are swarms of them and there are many supply crates around them. Use the grenades acquired this way to dispatch the large groups of Orcs. Apart from that feed them lead and use Thaddeuses jump attacks to make your offensive more efficient. Be sure to secure the arrays near the generators!
When the last generator comes under your control head to the Angel Gate. Before you start capturing the nearby structure set up your turrets. You can send Avistus to one of the nearby buildings.
Send Force Commander to capture the building. The others (Thaddeus and Tarkus) should stand nearby and protect him from the Tyranid onslaught - there will be a lot of them. Stimulant Recovery Kit will find much use here.
After securing the building the mission will be successful.