Vilcabamba | Walkthrough TR:A Guide
Last update: 14 May 2019
Run upstairs. There will be a bear - kill him. Go forward - you will see high, vertical pillars. Jump onto the first, move down and explore the hole - you will find a small first-aid kit. Back to the pillar and climb up. | |
Between first and second pillar is a ledge in the wall - jump to it. Then jump to the another ledge on the left and to the edge above. From the edge jump back to the second pillar. Climb and jump on the floor on the other side of the hole. Go through the open door. | |
You will see houses - village! Run downstairs and kill wolves. Near the houses is a bear - kill him and look around. There is a gate with the lock - it is closed, so you must find the key. | |
Jump into the water-tank, and dive. Behind the bole is a place with spout - but it is shrouded. Find the lever on the wall and move it. The spout will open - take a breath and surface. | |
Near the pond is a lever on the wall - move it to open the door. Now you don't want to go there. Go upstairs, jump above the yard, run to the boards, jump quickly to the niche with small first-aid kit. Jump down, shoot at the lock of the gate - the passage, which leads to the yard will open, but don't go there by now. | |
Find huge box in the niche, put it on the centre of the room. Go to the next room and take ammo and Key to the gate. Come back to the previous room and leave the house. | |
Now go to the gate. Kill wolves, pass the carved column. There will be a huge courtyard with closed gate. But there are two open passages, which are leading into the building. | |
Choose the entree of the left and go through it. There will be a room full of water. Go through the passage along the walls and go up using the platforms and stone ledges. Leave the room and run forward. | |
Kill the bat, jump above the water and go to the next location. Jump to the timber, which is salient from the pillar. You will move with the timber - the gear, which locked the gate, will partially open. Move down. | |
Now go into the second entree (on the right side of the gate). There will be also the room under the water. Dive - on the bed is small first-aid kit. Surface and climb by jumping from the ledge to ledge as you come to the small balcony. Go into the corridor. | |
Go to the next room. Kill bats, jump above the water and in the next location jump to the timber, which is opening the door. Go through the door. | |
Go forward, you will see a rift. Jump to the shelf and move down. Kill the wolf and take ammo. | |
Put the box and push it under the slant wall. Jump to the box, then leap to the chute and jump to the back on the crossbow. Jump down on the floor. From the floor leap to the pillar and then again on the floor. There will be another rift. | |
Move down and go to the second end of the rift. Jump to the huge stone, leap to the edge and jump to the crossbow, which is salient in the pillar. Leap to the ledge and then jump to the next ledge above. | |
Move to the edge of the flooring and then move to the left - it should be an equal of the centre of the sale. In time when the darts don't fly, climb on the flooring and move along on the safe distance. | |
Face to the pillar with salient crossbar and again in time when darts don't fly, jump to the pillar. Stand on the top and jump down on the floor. | |
Go through the corridor on the left. You will see a beautiful waterfall on the horizon. |