The Croft Manor 1 | The Croft Manor - training mission TR:A Guide
Last update: 11 May 2016
The Croft Manor is a training mission, unattached with main plot of the game. You can practice there interface and several of Lara's skills. Simultaneously, you will resolve some interesting puzzles, raise and use items and collect artifacts (8 pieces). | |
You will start in the main hall. Go upstairs, open the first door on the right side and follow the corridor. On the end is an entree to the library, so go inside. | |
Look at the bookcases on the left - one of the book is unnaturally embattled. Push it and then a safe-deposit will open. Take a labyrinth map. | |
Go upstairs, pass Artifact 1/8 (you can't take it by now) and go to the small room, full of bookcases. There are also books, which are unnaturally embattled, so push them. Another safe - deposit will open. Take pistols. | |
Come back near to stairs and shoot at the glass, which is protecting Artifact 1/8. Take the item. Close to the entree of small room is huge painting - jump onto. | |
Holding the edge you will slide down. On the wall behind the painting is button. Come back to the floor and shoot at the button - the secret passage will open. | |
Go downstairs and then follow the corridor. You will see boxes. Look at the cases on the left - there is an empty pail, take it. | |
Jump to the box and go upstairs. Push the button on the left wall and move a door - handle. This is a chamber with relics. Go upstairs - there is a small room. Shoot at the show - case and take gnomon of sundial. | |
Come back to the chamber with relics and go near the exit door. Look at the electronic lock and change the color of button from red to green. Then leave the chamber and go to the main hall. | |
Open the door on the left side of stairs. Go to the exit door, which leads to the garden. It will be lock. | |
There is a sundial. Find a plate in the floor with a slot, which looks like a pointer. Put the gnomon there. | |
Now move the sundial. The big hand must be on hour XI, then II, and at last on VII. After that the door will be open. | |
Go to the centre part of the garden, where is a huge figure of archer. Behind the closed gate is a grapnel. To take it you must skirt round the garden. Use the map. | |
When you have a grapnel, use it - throw it and grab the band, which is in the closed gate. Twitch and open the gate. |