Gangs This is the Police Guide
Last update: 14 September 2016
At some times you will have option to break a gang - for example one of its members was caught by your men and he agreed on cooperation. These members will be the criminals arrested during other investigations. Sometimes you will have to soften them up with an interrogation. If that doesn't help... You can torture him to break him. This will have its ramifications, which is why it is best done by means of talk alone. Especially that it is not too difficult. You only have to read through his record to spot several important details concerning the suspect and his background.
A board with organization structure on it will appear before you. You're interested in the big fish at its top. You can always press charges against the members you already caught, but you will get the most from the boss of the gang. Breaking the gang consists mostly of long investigations. Press the portrait of a member in order to start the investigation. It will go similarly as "normal" investigations. You assign the detective, read the information, combine pictures into one whole image. Once you find correct solution, you can arrest the target like in typical investigation. Then you can press charges and close the case of the gang. On the other hand, option to capture the more important man opens. Which leads to greater reward and positive reputation in the city. The mayor will be pleased of your progress as well. Remember that conducting an investigation against the mafia and arresting its members deteriorates your relationship with the mafia. However, if you carry out their orders, sell their goods and sometimes blink at their shadowy deeds, they will not object to you exposing them. After you have dealt with a given mafia, you will no longer be able to sell their goods, nor use their services. On the other hand, you will stop worrying about maintaining good relationships with them.
A listing of all the gangs and investigations:
The Red Masks
It isn't a large gang. You will start its case after arresting the thief from the second investigation (the robbery). In this case the mayor will rush you. You must catch one more person before you focus on the boss, Jin Yang. The first case is reclaiming the stolen property.
Ning He had used the key to get inside. Then he walked towards the safe and took a valuable item. Then he simply left.
The boss is selling what her men stole. The transactions are the weak point thanks to which you will take her to the court. Yang is always waiting for the buyer - she participates in the transaction personally. After the transaction the buyer walks away. SWAT isn't needed for capturing her. Congratulations, you destroyed your first gang!
Sand's Mafia
If you decided to help Sand and he won the mob war and you completed the case of Pazzi's death, then you can try taking down the biggest gang in the city. The reward isn't small - 200,000$! In addition to that, the mob will no longer treat you as their's errand boy and you won't be threatened with dead if you won't act as they tell you to. On the other side, mob's hideout will no longer be available and you won't be able to sell your "findings" from the crime scenes. Before you start the series of investigations, you must break Henry Sand.
You have all the information in the profile. First focus on his wife (1). Then start speaking about his family, especially his daughter (2). Now, once he is weakened, give him a specific question (3). He will break and point you to the next person in the chain of command.
The investigation will focus on George Sand and his recent weapon theft. He is always moving accompanied by a tough guy who broke the door. Then they went to the first floor for the green chests with the rifles. George's soldier took them down and then he loaded them on the truck.
The next target is Martin Sand and his case of blackmail and assault. Martin likes his horses very much and he hates cars, so he decided to arrive on his horse. He doesn't leave his whip as well and he used it to destroy the glass and force his victim to leave the house. When the victim walked out, he was hit with the whip. Then he lied on the ground. Martin went back on his horse and left.
Once you arrest Martin, it is time to focus on the next one in the list: Orson Sand, the right hand of the boss. You will focus on the abduction case organized and performed by him. First he arrived with a red ambulance under the building. Then, disguised with his soldiers, he went towards the victim that was selling cars. They made him wear a jacket and took him from the room. When the victim saw the ambulance, he started trying to escape. All that was left of him was his boot.
Now for the last part of the puzzle, Christopher Sand himself! The murder was performed with unusual brutality. Orson brought the previously kidnapped man, took him from the ambulance and undressed him. He was placed next to the dog cage. That's when Sand came in with a shotgun. He first wanted to learn why he was betrayed, but the victim was spiting in his face. Angry Sand shoot him in the stomach and then released the hounds. Now you can arrest Sand and break his gang for good!
Atala Funeral Home
It isn't hard to break this gang, you can do it in a few days. You have to make the boy that you have arrested confess. He will point you to the next person in the group.
First, you have to break the boy to have him point you to the next person in the gang. Start off with a simple question about who he is delivering the drugs to (1). His arrogant answer will only do good. Then, start talking about his mother and about how much she worries about him (2). This will annoy him a little, so ask about Dante (3). This time, he will pull himself together and deny knowing him. Push him harder and say that he has bailed him out on numerous occasions (4). He cannot deny that and he will point you to the gang member.
Keylesses
Now it's time for a group that specializes in car theft - the Keylesses. First you must break the youngest member of the organization which you caught after solving the case of attempted theft.
Start with a casual chat about the cars (1). Then focus on the fragile topic of her mother (2). Finally show her what you know about his relations with Nina Ware (3). After that he will break and tell you everything he knows.
Nina Ware. The theft is brilliant in its simplicity. She outsmarts the guard, opens the door of the car and then starts the car by using the wires.
Stuart Hayes. He sells the stolen cars after disassembling them into parts that are easier to sell. First he pays the thief. Then he marks the places where he will cut with a yellow tape. He uses a special cutting tool and then he loads the car into the truck.
Now it's time for the gang's boss - the experienced smuggler named Juan Camillo Salas. First he softens the first line with the "gift". Then the employees are marking his stuff and they are being paid by him. The parts are loaded into the train and transported away.
The Church
Once the investigation against the priest who molests children is over, you can try breaking this gang. First focus on breaking the criminal you caught. It is worth adding that after breaking this gang you won't be able to use church's services. It's not a big loss anyway.
During the conversation with Aaron you must start with delicate, but weak points - ask him how was he treated by his parents (1). Then focus on father's love towards the son (2). Then be "compassionate" and talk about other hurt children (3). Now you must decide what the gang really does, you should know it from its anti-activity (4).
Another priest, Joseph Costello, is holding the drugs. He waits for one of the cars to drive in. In addition to transporting the wine, at the bottom there are drug packages hidden as well. He uses a secret stash in which he hides the stuff.
Now it's time for the head of the gang - the bishop himself. He organizes the drug production in the barn. Two guards armed with automatic weapon are protecting it. Inside there are women who produce the drugs. The bishop performs his ritual - he splashes his blood over the drugs. Then the woman-technician weights the drugs and packs them into colorful packages.
Snow Warriors
This is the last gang to break. You will be able to take it down after arresting the man responsible of the assault. After the investigation you can take care of the gang.
You will start with Margery Lump. She is a very aggressive woman who doesn't know what mercy is. A young woman entered the shop and after a short while Margery dragged her into the alley, kicked her in the stomach and started chocking her. Now she is wanted for murder.
The next investigation will focus on the abduction. First a van arrives and then the man runs out and stuns the babysitter. Then he shows the tickets and use them to bribe the kids to enter the car.
The last one is mister Hall, the terrorist. First he entered the church together with the crowd. He smuggled the briefcase and took a place. Then he planted the bomb under his sitting. He left and used a remote control to detonate it. Congratulations, you broke the last gang!
Varga's Mafia
This gang can be shut down if you've helped Varga to neutralize your competition and if you've solved the investigation of Hikaro Moto (Probable murder). The above conditions have to be meet for you to be able to get onto the gang. The award is smaller than the one given for Sand - it's $150,000. Still, you won't get more money out of any of the other cases.
Before you can deal with high echelons of this mafia, you have to interview the small fry. Strat off hard - tell him that you've heard he's gay (1). He will begin to ask who told this to you - remind him of his friends from the whorehouse (2). Then, indicate a specific person (3). You've done your little shakedown, now tell something that's untrue. For example that his friend is helping the police (4). This sarcasm will be too much to bear with - he will reveal his shady business.
A coast guard motorboat was patrolling the area, but there came a dense fog. The suspect was already on the boat and had his equipment ready - a blue raft and a barrel. He spilled the content of the barrel and watered the raft. When he was on the water, he threw a flare to ignite the boat.
The supplier comes in a colorful van. A man dressed as a clown gets out, and together with his men, they take the boxes inside. Then, other men put them into backpacks which lie on a table.
The suspect has planted a bomb under the victim's car. First, he approached the car with an orange bag, he kneeled next to the car and then took out the explosive material - plastic. He laid underneath the car and placed the charge. He left hastily - one of the witnesses has seen that. The victim came out from the house alone, entered the car, which has subsequently exploded.
You're onto the boss! He counterfeits money. The sequence begins with Varga sleeping. He always wakes up at 5:56 a.m. and walks down to his cellar. There, he has to get through bulky, iron door - the code is 5605. Inside, an elderly man makes the counterfeit money. He gives everything he managed to produce to the boss, who takes everything into his car and leaves. You've solved the case! The only thing left is to catch him and celebrate.