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The Next Big Thing Game Guide & Walkthrough by gamepressure.com

The Next Big Thing Game Guide & Walkthrough

Table of Contents

Chapter two - Dan - p. 1 The Next Big Thing Guide

Last update: 11 May 2016

On next day, Dan who is taking a bath has to listen to a row made on the phone by his boss. The reason is that both reporters are not in the office. You have no choice - you have to go to the FitzRandolph's villa and look into the situation...

Check what happened to Liz

1 - Chapter two - Dan - p. 1 - Walkthrough - The Next Big Thing - Game Guide and Walkthrough
Being in the warehouse, where according to the information from Edgar, Liz was heading to, pick up her belt from the floor - Chapter two - Dan - p. 1 - Walkthrough - The Next Big Thing - Game Guide and Walkthrough

Being in the warehouse, where according to the information from Edgar, Liz was heading to, pick up her belt from the floor. It is located at the wall, left to the stove. Go outside and head left to the villa. Go to the kennel (to the left) and give Tobby Liz's belt to sniff. The "doggy" will lead Dan back to the warehouse and point a grate leading to a basement. After lifting it, man will state that it is too high to jump.

2 - Chapter two - Dan - p. 1 - Walkthrough - The Next Big Thing - Game Guide and Walkthrough
Leave the warehouse and head left until Dan gets to the car - Chapter two - Dan - p. 1 - Walkthrough - The Next Big Thing - Game Guide and Walkthrough

Leave the warehouse and head left until Dan gets to the car. Take a baseball bat from the right seat. Go back to the front of FitzRandolph's house and take a closer look at small door right to the Tobby's kennel. Dan will notice claws dug into it (and more specifically a guitarist' red glove with claws). Pull them out from the door using a baseball bat.

3 - Chapter two - Dan - p. 1 - Walkthrough - The Next Big Thing - Game Guide and Walkthrough
4 - Chapter two - Dan - p. 1 - Walkthrough - The Next Big Thing - Game Guide and Walkthrough
5 - Chapter two - Dan - p. 1 - Walkthrough - The Next Big Thing - Game Guide and Walkthrough
Go to the right, approaching El Chupacabras sleeping in front of the house and head to the pier (to the right prior to the guitarist) - Chapter two - Dan - p. 1 - Walkthrough - The Next Big Thing - Game Guide and Walkthrough

Go to the right, approaching El Chupacabras sleeping in front of the house and head to the pier (to the right prior to the guitarist). You'll see a rope tied to a fence - cut it with the claws. Return to the villa (to the right) and then go to the warehouse (to the right behind the guitarist).

6 - Chapter two - Dan - p. 1 - Walkthrough - The Next Big Thing - Game Guide and Walkthrough
Attach the rope to a grate in a floor and Dan will move down to the basement and find Lizs voice recorder - Chapter two - Dan - p. 1 - Walkthrough - The Next Big Thing - Game Guide and Walkthrough

Attach the rope to a grate in a floor and Dan will move down to the basement and find Liz's voice recorder. Listen to the recording Dan will find out that Big Albert was closed in a sarcophagus. And Edgar will tell him that this sarcophagus was moved to the Temple of Eternal Illusion, which can't be reached.

Become a guinea-pig for professor Flay

7 - Chapter two - Dan - p. 1 - Walkthrough - The Next Big Thing - Game Guide and Walkthrough
Go again to the pier and then go to the boat moored at the shore - Chapter two - Dan - p. 1 - Walkthrough - The Next Big Thing - Game Guide and Walkthrough

Go again to the pier and then go to the boat moored at the shore. Dan will overhear a conversation between professor Flay and Poet, who would like to participate in testing of a teleport, but was refused. Talk to professor about this. You'll learn that in order to become his guinea-pig, you have to be a social outcast, close to death in addition. Then you have to pass a special psychological test, which will show a level of moral collapse. So Dan has no choice as meet these three conditions.

Become a social outcast

8 - Chapter two - Dan - p. 1 - Walkthrough - The Next Big Thing - Game Guide and Walkthrough
Before you leave the boat, take a camera lying on the floor between a control panel and a second, similar device - Chapter two - Dan - p. 1 - Walkthrough - The Next Big Thing - Game Guide and Walkthrough

Before you leave the boat, take a camera lying on the floor between a control panel and a second, similar device. Return to the villa and go to Dan's car. Using a baseball bat crash the car completely.

9 - Chapter two - Dan - p. 1 - Walkthrough - The Next Big Thing - Game Guide and Walkthrough
Use a camera on what was left of the car - robots will take a photo of Dan and his work of destruction - Chapter two - Dan - p. 1 - Walkthrough - The Next Big Thing - Game Guide and Walkthrough

Use a camera on what was left of the car - robots will take a photo of Dan and his work of destruction. When the photo goes to our hero's boss, Dan will immediately lose a job. This is enough to satisfy the first condition of professor...

A lifespan as short as possible

10 - Chapter two - Dan - p. 1 - Walkthrough - The Next Big Thing - Game Guide and Walkthrough
There is a device in the professors laboratory, which determines a lifespan (to the right) - Chapter two - Dan - p. 1 - Walkthrough - The Next Big Thing - Game Guide and Walkthrough

There is a device in the professor's laboratory, which determines a lifespan (to the right). Step on it (if Dan doesn't want to, call a professor and ask him what kind of device it is) to check how much time is left for Dan on this earthly vale of tears. A device will show 5 years which is definitely too much for professor's requirements. You have to lower it below 1 year, 2 months, 9 days and 37 minutes.

Leave the boat and go to the warehouse. Just in front of the entrance lies a withered leaf left by Tobby. Take it.

11 - Chapter two - Dan - p. 1 - Walkthrough - The Next Big Thing - Game Guide and Walkthrough
Return to the boat and click a lifespan indicator with the leaf - Chapter two - Dan - p. 1 - Walkthrough - The Next Big Thing - Game Guide and Walkthrough

Return to the boat and click a lifespan indicator with the leaf. Dan will chew it and this time a result will be satisfying - 19 days and 3 hours.

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