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The Next Big Thing Game Guide & Walkthrough by gamepressure.com

The Next Big Thing Game Guide & Walkthrough

Table of Contents

Chapter six - Liz The Next Big Thing Guide

Last update: 11 May 2016

Thanks to a stone received from Dan-Tarzan, Liz-Jane manages to break a glass separating her from other Liz and now she can talk with her version that is under the influence of FitzRandolph. Unfortunately none of the arguments is good enough to convince other Liz. Liz-Jane has to figure out how to reach herself.

Get help from Anne-Marie

1 - Chapter six - Liz - Walkthrough - The Next Big Thing - Game Guide and Walkthrough
Go to the elevator on the right - Chapter six - Liz - Walkthrough - The Next Big Thing - Game Guide and Walkthrough

Go to the elevator on the right. Get to the floor with a red button. Take a tam-tam standing there. Now move to the 30th floor. You'll find yourself in an Allaire gallery which is managed by Liz's second sister - Anne-Marie. Talk to her about a painting with voodoo theme and what happened in New Orleans. Ask her also if she plays other instrument than a piano. At the end give her tam-tam and ask her to play it. It appears that a score is needed.

2 - Chapter six - Liz - Walkthrough - The Next Big Thing - Game Guide and Walkthrough
Use the elevator and move to Dan - Chapter six - Liz - Walkthrough - The Next Big Thing - Game Guide and Walkthrough

Use the elevator and move to Dan. Talk to him about his shaman friend and the score for the tam-tam. Well ... it is obvious that he won't give it her like that. Move to the 41st floor then, to the studio where you can find Liz. Ask her about make-up girl - Liz will go to check if she is back. The moment when she is gone can be used for checking her purse which is lying on a stool nearby. You'll find a bracelet and tickets for an animal fight.

3 - Chapter six - Liz - Walkthrough - The Next Big Thing - Game Guide and Walkthrough
4 - Chapter six - Liz - Walkthrough - The Next Big Thing - Game Guide and Walkthrough
5 - Chapter six - Liz - Walkthrough - The Next Big Thing - Game Guide and Walkthrough
Return to Dan-Tarzan and give him the tickets - Chapter six - Liz - Walkthrough - The Next Big Thing - Game Guide and Walkthrough

Return to Dan-Tarzan and give him the tickets. You'll receive the score for the tam-tam. Move to the 30th floor and give your sister the score. During Anne-Marie plays the tam-tam, jump inside the Quennie's painting (on the left). The voodoo priest is busy with dancing to the beat of the tam-tam music so Liz can steal a doll.

Pass the knife throwing trial

6 - Chapter six - Liz - Walkthrough - The Next Big Thing - Game Guide and Walkthrough
Now go to the Dan-Tarzan to the jungle - Chapter six - Liz - Walkthrough - The Next Big Thing - Game Guide and Walkthrough

Now go to the Dan-Tarzan to the jungle. Talk to him about a large knife. The next scene is like taken from Wilhelm Tell story. You have to throw a knife in an apple on Dan's head but somehow it is not possible. After a failed attempt you will gain an apple.

Now choose the 41st floor in the elevator and examine the box standing on a floor, to the right from Liz. You'll find a buckle and a magnet.

7 - Chapter six - Liz - Walkthrough - The Next Big Thing - Game Guide and Walkthrough
Put the magnet inside the apple and return to Dan - Chapter six - Liz - Walkthrough - The Next Big Thing - Game Guide and Walkthrough

Put the magnet inside the apple and return to Dan. Tell him that you want to try throwing the knife again. This time you'll hit the apple with no problems. You'll receive the knife.

Free other Liz from FitzRandolph's yoke

8 - Chapter six - Liz - Walkthrough - The Next Big Thing - Game Guide and Walkthrough
Finally go to the 68th floor - Chapter six - Liz - Walkthrough - The Next Big Thing - Game Guide and Walkthrough

Finally go to the 68th floor. You'll see doctor Zelssius conducting two robots. Go to him and using the knife cut a piece of a green gown. Use it on voodoo doll. Use also the bracelet as an eye patch - now it looks much like Zelssius. Then immobilize its hands with a buckle you've found earlier. In this way Liz's alter ego will be free from negative influence of FitzRandolph.

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