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The Elder Scrolls V: Skyrim - Dragonborn Game Guide by gamepressure.com

The Elder Scrolls V: Skyrim - Dragonborn Game Guide

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Convince Nikulas to stay in Skaal Village | Other missions TES V: Skyrim - Dragonborn Guide

Last update: 11 May 2016

This mission can be activated by speaking with Edla in the Skaal Village - Convince Nikulas to stay in Skaal Village | Other missions - Other missions - The Elder Scrolls V: Skyrim - Dragonborn Game Guide

This mission can be activated by speaking with Edla in the Skaal Village. The woman will tell you that her adolescent son wants to leave the village and explore the world. It's a very dangerous dream, so his mother is very worried about him. Of course, as a known adventurer, you can convince the young man to let go of his plans - that way you will make the woman happy and earn her gratitude.

Nikulas can be found inside the village - usually he walks along the streets or sits on a bench by the entrance - Convince Nikulas to stay in Skaal Village | Other missions - Other missions - The Elder Scrolls V: Skyrim - Dragonborn Game Guide

Nikulas can be found inside the village - usually he walks along the streets or sits on a bench by the entrance. There are a few ways of convincing him to stay:

  • Give him money - a small gift will certainly solve the case;
  • Intimidate him - a good threat isn't bad (if you have the proper skills;
  • Convince him - rational arguments can be effective (if you manage to Persuade him).

Regardless of which option you choose, the young man will decide to stay in the village for some time. Now you have to tell his mother about everything and collect your prize.

Speak to Edla

After completing the objective, meet with Edla and receive her gratitude - Convince Nikulas to stay in Skaal Village | Other missions - Other missions - The Elder Scrolls V: Skyrim - Dragonborn Game Guide

After completing the objective, meet with Edla and receive her gratitude. The reward might not be rich - it's just some herbs and alchemic ingredients - but it's better than nothing. And you can live knowing that you saved the young man from a certain death - the frosty plains of Solstheim aren't a place for such a beginner.

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