The Salvation - Aboard The Salvation - p. 2 | Walkthrough SW: TFU II Guide
Last update: 11 May 2016
In one of them you will find fuses on the ground. Grab one of them with the Force ...
... and move to the other side of the gap. Afterwards jump there, place the fuse into the slot by the door, charge it up and move on. Once you see that the only path leading to the next niche are the remaining of a wall, jump onto it and move forward by performing quick jumps. If you slow down, you'll fall.
Soon you will reach the engine room. Jump over the force field once it disappears, stop the quickly turning mechanism with the Force and jump into the second compartment.
At the end of the engine room, jump into the vent leading to the level below.
You can get past the next force fields with Dash. After getting out of the engine room, you will find yourself in a big room, where you will have to fight the Imperial Biodroids for the first time.
The fastest way of dealing with the Biodroid is constantly throwing sabers at him, so it doesn't have much time to react. Once you damage it enough, you will be able to launch a quick time event, which you should of course do as fast as you can.
After defeating the droid, approach the wall on the other side of the room and use the Force to raise the middle platform. Jump onto it and go to the elevator.
You'll have to fight one of the harder enemies, though if only you don't panic and start slashing it unnecessarily with your saber, everything should go smooth. The terrifying walker has been equipped with a force field, so for now it's untouchable. That's why you firstly have to overload the generator inside the room. There are four cylinders surrounding it. Use the Force to pull them maximally up.
Once you do that, the machine's force field will disappear. Don't attack it with the saber, use Force Lightning instead, while fighting off the other enemies.
Once the machine falls down, start attacking it with the saber. That however won't be enough. After the first attempt to destroy it, fuses will fall out of their sockets in the wall. You have to put them back onto their places and charge up. Use Dash frequently to dodge attacks and don't be hasty. It's better to circle the room twice than die.
Once you put the fuses back inside, start attacking the machine with Force Lightning. When it falls down again, finish it off with the saber and Starkiller will be able to control it. Get rid of the other enemies from its back and head towards the generator, destroying the machine that way.