The Salvation - Aboard The Salvation - p. 1 | Walkthrough SW: TFU II Guide
Last update: 11 May 2016
Main objective: Pursue the intruders and rescue Juno
Current objective: Make your way to the bridge of the Salvation
Follow the general. At the end of the corridor, grab the door with Force and raise it to make yourself a path towards the bridge.
Current objective: Chase the bounty hunter to find Juno
While navigating through the corridors of the Salvation you will often come across circuit panels. Charge up the first one with Force Lightning. If the panel is lying on the floor, pick it up with the Force, put it into the slot by the door and charge with lightning.
A bit further you will reach an elevator, which will suddenly start falling down. Get out of it and cut the fragment of the destroyed door to get inside the room.
You will be attacked by a spider droid. Throw it away by following the onscreen commands. Dozens new droids will appear and Starkiller will remember yet another power. It's the only reasonable way to fight them, though you can also try to use your saber or lightning against smaller groups of enemies.
After destroying the spider bots, you will reach a big room and an explosion will occur. Head towards the corridor from which the explosion came.
It will turn out that at its end, in the next room, Juno is lying on the floor. She however is protected by a force field. Return to the site of the explosion.
Here you will be attacked by a new type of enemy - terrifying soldiers with a perfect cloaking ability. But there's a tactic against them. When none of them is visible, keep blocking. That way you won't receive damage once attacked. Treat the enemy with Force Lightning and attack with the saber. A couple slashes will be enough.
Defeat the enemies and notice the fuse inserted into the slot by the door. Take it out and enter into the slot beside the opposite door, on the other side of the room.
Go past the consecutive corridors and you will reach the ones through which the mysterious Imperial Walker went. Go outside through one of the holes and get to the other side, jumping from one caving to another.