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The Amazing Spider-Man 2 Game Guide & Walkthrough by gamepressure.com

The Amazing Spider-Man 2 Game Guide & Walkthrough

Table of Contents

Live by the sword... | Walkthrough The Amazing Spider-Man 2 Guide

Last update: 11 May 2016

Locate three relay dishes - Live by the sword... - Walkthrough - The Amazing Spider-Man 2 - Game Guide and Walkthrough
Locate three relay dishes

At the beginning of the next mission, you need to reach the highest communications tower where, using Spider-Sense, you will be able to locate three antennas below. You need to climb onto each one of them.

Upgrade crate #1 - Live by the sword... - Walkthrough - The Amazing Spider-Man 2 - Game Guide and Walkthrough
Upgrade crate #1

The first upgrade crate at this level is below the relay dish on the right (look down the tower).

Upgrade crate #2 - Live by the sword... - Walkthrough - The Amazing Spider-Man 2 - Game Guide and Walkthrough
Upgrade crate #2

The next crate is lying on the rooftop of the building opposite the tower.

Upgrade crate #3 - Live by the sword... - Walkthrough - The Amazing Spider-Man 2 - Game Guide and Walkthrough
Upgrade crate #3

Once you turn, you will notice another upgrade crate, next to the previous one, on the same rooftop.

Upgrade crate #4 - Live by the sword... - Walkthrough - The Amazing Spider-Man 2 - Game Guide and Walkthrough
Upgrade crate #4

And there is one crate more, on the rooftop, under the last dish on the left.

Street crimes - Live by the sword... - Walkthrough - The Amazing Spider-Man 2 - Game Guide and Walkthrough
Street crimes

from now on, you will be able to conduct interrogations concerning street crimes. They are available only for some time but, there will be still appearing new ones. They are not considered additional missions but, they constitute the opportunity to gain more experience points, as well as they diversify the game. They consist in obstructing criminals from doing their job.

Upgrade crate #5 - Live by the sword... - Walkthrough - The Amazing Spider-Man 2 - Game Guide and Walkthrough
Upgrade crate #5

After you reach another mission point, and deal with several opponents, the building next to you will be set on fire, where your mission is to rescue the man inside. Before you enter the building, collect the upgrade crate from the generator to the right of the building's entrance. Jump in through the window above the entrance and climb two stairs up. Use Spider-Sense to locate the man.

Upgrade crate #6 - Live by the sword... - Walkthrough - The Amazing Spider-Man 2 - Game Guide and Walkthrough
Upgrade crate #6

On the first floor, after you get to the stairs, from the side of the window, cross the door opposite your target. In the last room, there is another upgrade crate.

Upgrade crate #7 - Live by the sword... - Walkthrough - The Amazing Spider-Man 2 - Game Guide and Walkthrough
Upgrade crate #7

The last crate at this level, is in the room with the trapped Stan, in front of the flames, next to the desk.

Put out the fire - Live by the sword... - Walkthrough - The Amazing Spider-Man 2 - Game Guide and Walkthrough
Put out the fire

Then, use the web to extinguish the fire, by destroying the pipe, and carry the civilian out of the building, through the window opposite and take him to the stretcher, next to the ambulance.

Comic Stand - Live by the sword... - Walkthrough - The Amazing Spider-Man 2 - Game Guide and Walkthrough
Comic Stand

Then, go to the Comic Stand. It is a small store where you can, among others, view the comic pages that you have found, or the unlocked statuettes.

Upgrade crate in the Comic Stand - Live by the sword... - Walkthrough - The Amazing Spider-Man 2 - Game Guide and Walkthrough
Upgrade crate in the Comic Stand

Inside, on the tabletop, there is an upgrade crate. Exit the store and go towards the next marker.

Approach the door on the left, first - Live by the sword... - Walkthrough - The Amazing Spider-Man 2 - Game Guide and Walkthrough
Approach the door on the left, first

After the cutscene, jump onto the car, You cannot stand in one spot, because you will then fall off the vehicle. First, walk over to the left side of the car, open the door with the action key and start tapping the attack key quickly, to pull the opponent off the car.

Take the kidnapped woman out of the car. - Live by the sword... - Walkthrough - The Amazing Spider-Man 2 - Game Guide and Walkthrough
Take the kidnapped woman out of the car.

Walk over onto the trunk, now and rip off the rear window, using the web. Now, rescue the passenger sitting on the rear seat.

The mark of the murderer - Live by the sword... - Walkthrough - The Amazing Spider-Man 2 - Game Guide and Walkthrough
The mark of the murderer

On the map, there will appear another destination. Once you reach it, you will notice the "CK" symbol, painted on the wall. Use the camera to take a shot of it. At the same time, it is the first collectible - a photo of the Photo Investigation series. After the cutscene, you will also receive the first audiolog #1.

At home - Live by the sword... - Walkthrough - The Amazing Spider-Man 2 - Game Guide and Walkthrough
At home

Finally, return home. In your room, you can change your outfits and replay the missions that you have already completed. In the middle, on the carpet, you will find an upgrade crate. Go down to the ground floor and pay a visit to the aunt. After the conversation ends, exit the house.

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