The American Civil War | Scenarios Civilization V - Brave New World Guide
Last update: 11 May 2016
In years 1861-1865 the Civil war was waged in the North America. Each of the sides to the conflict had their own vision of what the country, known today as the United States, should look like. Will you be smart enough to lead your cause to the happy end? Or maybe you will fail and your opponent will fly his standard in the streets of your capital city?
Scenario description
The scenario covers the Civil War which lasted for four years and ended in the failure of the Confederate States, as well as in the banning of slavery in the United States. Now you have the opportunity to rewrite history or, improve the results. You need to capture the enemy's capital city before the enemy seizes yours. You have 50 turns to achieve that.
This scenario has special tenets:
- You cannot destroy or found new cities.
- Units can be built only in cities that have special buildings: Arsenal (infantry), Stable (cavalry), Ironworks (artillery), Port (naval units).
- The first strategic resource has been created: Conscripts, who are produced by Barracks - each infantry unit requires one conscript.
- To ensure yourself with power and new men, you need to seize cities that supply new conscripts.
- Cities do not have a long-range attack and their defense is a little bit higher than in the case of land units.
- The range of Great Generals is increased to 5 move points and, instead of dying they are transferred to the nearest allied city.
- The tactical elements like: trade routes, religion, social policy and culture, tourism, happiness and Golden Eras have been disabled.
Sides to the conflict
There are two sides to choose from: The Union and The Confederation.
- The Union- Abraham Lincoln - Anaconda Plan- Bonus: apart from the military Engineers only the units of the Union can enlist and move around the water fields - Unique units: Frigate (a quick, one-sail unit with decent armory) and Monitor (heavily armored unit with incredible firepower, available after the invention of Ironclad).
- The Confederacy - Jefferson Davis - Rebel Yell- Bonus: New units start with the battle promotion of +10% - Unique units : Blockade runner (a swift sailing boat, a counterpart of the Frigate, exchanged for gold when it reaches the Eastern end of the map) and the Ironclad (Available after the invention of Ironclad, a formidable ship that can deal with any threat)
Research
Each of the sides has a dozen or so technologies to research, starting with threading (which has already been researched). Thanks to these discoveries, you will gain access to units like Monitor, Ironclad, Gatling Guns, new infantry and cavalry units or, military engineers.
The last ones can build roads, railways and reinforcements, and pontoon bridges. Having built these, they disappear.
Additionally, researching will allow you to introduce a few improvements to your units, like faster healing, increased defense or the ability to plunder the fields by cavalry and infantry. IT also enables you to equip several units with atmospheric balloons, which improve the range of vision.
Strategy
While playing as the Union you can start defensively - although your enemy has vast territory and you have more population and resources of Conscripts under your control. That is why you can enlist more soldiers. When your army is big enough, you can start your march to victory towards Richmond - the enemy's capital city. Capturing it before the 50th turn results in victory.
If you assume the role of the leader of the Confederacy, it is important to exert constant pressure on the enemy- a bonus to the defense, ensured by your allies, proves useful here. You need to capture new cities with Barracks- only then you will be able to maintain soldiers that will allow you to reach Washington.