Basic information | Trade routes Civilization V - Brave New World Guide
Last update: 11 May 2016
In this expansion pack, new kind of help to the cities and moneymaking was introduced. These are the trade routes. On the status bar, they are symbolized by two loping arrows, the number that stands for the available trade units and available routes.
Trade routes can be delineated on both land and (for which you need the technology of Animal Husbandry, for the Caravan production),and see (sailing, for the production of a Transport Vessel), and both within your territory and outside of it. The trade routes extend for 20 hexagons from your city. There are technologies that you can discover and improvements to implement (e.g. Caravanserai and Port) which increase the distance and the income.
There is a lasting time to each trade route. At the beginning, the time is 30 turns. Then, the times may vary depending on the activity along that route, discovering of new technologies and other. Once specified a trade route cannot be cancelled and you need to wait for it to terminate.
Once you accept a trade route, its parameters will not change until it terminates. This means that if you, for example discover a new luxury resource, that you could make money on, it will not be taken into account until you establish a trade route.
Technologies
The below technologies have the bearing on the trade routes.
- Animal Husbandry - the basic technology. It allows you to build Caravans- land trading units. It also adds the first slot for the trade route.
- Sailing- another important technology. IT adds a slot and allows you to build Trade Vessels.
- Engineering - adds a trade route.
- Compass - adds a trade route and, additionally, increases the length of the sea trade routes.
- Banking- adds a trade route.
- Rail - adds a trade route.
- Penicillin - adds a trade route.
- Cooling - increases the length of the sea trade routes.
- Fuel engine - increases the length of the land trade routes.