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Secret Files 3: The Archimedes Code Game Guide & Walkthrough by gamepressure.com

Secret Files 3: The Archimedes Code Game Guide & Walkthrough

Table of Contents

Open the mystical gate | Chapter 2 - Göbekli Tepe, Turkey Secret Files 3 Guide

Last update: 11 May 2016

Emre wants to open the stone gate, decorated with characteristic relief - Open the mystical gate - Chapter 2 - Göbekli Tepe, Turkey - Secret Files 3: The Archimedes Code - Game Guide and Walkthrough

Emre wants to open the stone gate, decorated with characteristic relief. According to his request, stand on the slab placed opposite (diagonally) to the one he stands on. Slabs in the square will be revealed, as well as drawings on its edge, which were covered so far.

Hint to this puzzle are symbols of animals around the square but only these anomalous (Nina comments on that). Take closer look at animals and you'll learn that (starting from Emre and going to the left): grasshopper has 8 legs (normally there are 6), boar has 5 legs and lizard 6, ibis has 3 wings, ox is missing one horn and tiger has 2 tails. Dragonfly has 7 wings and fox has 4 ears.

According to Emre's suggestions, you have to move both characters alternatively to get to the square center and Nina should make first step. When you move the mouse cursor over the slab, you'll learn what it represents. The order is given by drawings of anomalous animals on square's edge. So:

1) as Nina stand on the slab with ox (1 horn) - Open the mystical gate - Chapter 2 - Göbekli Tepe, Turkey - Secret Files 3: The Archimedes Code - Game Guide and Walkthrough

1) as Nina stand on the slab with ox (1 horn);

2) as Emre stand on the slab with tiger (2 tails);

3) as Nina stand on the slab with ibis (3 wings);

4) as Emre stand on the slab with fox (4 ears);

5) as Nina stand on the slab with boar (5 legs);

6) as Emre stand on the slab with lizard (6 legs);

7) as Nina stand on the slab with dragonfly (7 wings);

8) as Emre stand on the slab with grasshopper (8 legs).

Remember about switching between characters (icons of their heads at the top of the screen). After each correct step you can hear a characteristic sound of moving gate - when you make a mistake, Nina will return to het slab on the edge and you have to start all over.

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