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Reus Game Guide by gamepressure.com

Reus Game Guide

Table of Contents

Projects | Civilizations Reus Guide

Last update: 11 May 2016

Desert Village project - Projects - Civilizations - Reus - Game Guide and Walkthrough
Desert Village project

Projects are special buildings built somewhere at the verge of the village. When a village starts a project (which usually occurs a dozen or so seconds after the village is started) you will receive a note informing you that "village X started Project Y" and they require your help. Helping consists in meeting the project requirements in a specified frame of time.

Usually, meeting the project requirements consists in increasing the available resources for a given village although, these may be requests that are occasionally difficult to fulfill. For example, destroying a nearby village requires a second thought.

There are three levels of projects - basic, improved and grand. Obviously, the higher the level, the more difficult it is to meet the requirements.

A project, gives a village the opportunity to specialize- a specific bonus, it for example gives 15 wealth per each mineral within the village's boundaries. Specialization starts to work right after the building process starts. The higher the project level, the more bonuses it provides. Grand projects yield three bonuses.

Usually, the finished project provides you with a certain bonus: an ambassador for the village. There are three kinds of villages and just as many ambassadors. Ambassadors are special units that can unlock the abilities of the Giants.

The number of appearing ambassadors is limited: if the number of ambassadors on the giants' shoulders is not larger than 6, there will be new ambassadors coming. If the number is greater, the new ambassadors will be coming after the improved and the advanced projects are completed. The next threshold is 10 ambassadors. They can be provided by the advanced projects then. When the number of ambassadors reaches 14, no project will yield an ambassador.

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