Chapter 6 - p. 2 Resistance 3 Guide
Last update: 11 May 2016
Leave the platform and follow the doctor to the elevator [1]. Watch the arrival of the Widowmaker [2].
When you leave the elevator follow Malikov on the right and up the ladder [1]. You can look around and pick up the ammo. Go upstairs and look at the plane falling down [2].
Look around the room and find the mattress with the VTOL Manual [1] note.
On the desk on the right from the window you can find a snap hook [1]. Pick it up and return to the window. You'll notice the rope attached [2] to the building. Use it to get down and look for the VTOL.
When you land on the balcony move on and jump to the hole in the floor. On the right from the yellow caption "WARNING INFESTED" [1] there's a shelf with the Gotta Get Out note and the exit door on the left.
When you pass the door you'll get to the dark boiler room. Go straight then right and find the Atomizer [1]. This weapon shoots with short electric beam which lock itself at the targets. Its alternative version creates the gravity well which drags and kills the enemies. After few steps more when you see the corpse [2] turn left.
When you reach the wall turn twice right and enter the corridor where you'll find a glowing object [1]. You'll be attacked by the Grims. Test your new toy on them. Climb the stairs at the end of the corridor [2].
You'll enter the big factory's hall full with the Grims [1]. Your new toy if highly effective against them. If there's a bigger group use the alternative shot of the Atomizer [2]. After three waves that floor will be clear and you can look around for the aid-kits and ammo.
Climb the stairs at the end of the hall [1]. Eliminate the enemies and go right using the narrow passage [2].
Going towards a small construction you'll notice the hole in the floor [1]. Jump into it and you'll see two more rooms. There is a lever to lower the bridge [2] in the first room.
In the other room there's plenty of ammo and the tape recorder with the Quarantine [1] recording. Beware of the windows. The Grims will enter through them [2].
When you take everything and switch the lever, leave through the blocked door (smash the planks) [1] and climb the stairs. Take the narrow passage to get to the left part of the hall and go right to the abandoned platform [2].