Ghosts of Veltro - part II | Episode 3 RE: Revelations Guide
Last update: 11 May 2016
When you get on a bridge, go downstairs after Parker and open door.
Behind them you find an ammo, green herb and broken elevator.
When you collect items, turn right, kill a single mutant and then enter the room on right.
You can find there many useful things (like weapon parts) and helmet key thanks to which you can open door in the previous corridor. There is also a safe which requires the same card what the safe behind the painting. But, unfortunately, you find this card only in the further part of the game.
Behind the door with helmet you find a well furnitured room. Take a ship map hanging on the wall and silver emblem lying on the bookshelf.
Thanks to the latter item, you can unlock the shotgun which you have seen in the first episode.
After taking the map, head for the bridge and then to the elevator, which takes you to the upper cabins.
Moving forward, visit a room with a helmet symbol.
If you use Genesis inside, you find illegal weapon parts.
Remember also about a shotgun hanging on the wall (Windham). You find it in the room to which leads a corridor with safe under the painting.
But your main goal is the dining room. Thanks to the key you've found, you can open gate leading to the further part of the ship.
When you get to the big and lit hall, head for its other end and look at a paper left next to the door.
It tells you that the key you're looking for is probably in the part of the ship called a promenade. The gate on the bottom of stairs lead there.
Go through it, collect ammo and then enter the corridor on right.
It takes you to the area with two mutants. Kill them quickly and collect items lying here and there.
You find there also a chest which lets you add upgrades to your weapon and a half closed passage next to it.
Use it and go forward until you see a chained door. Behind them you'll run into a very strong enemy, so prepare yourself.
First of all, get to know where all the red gas bottles are located. You can explode them with a single shot and stun nearby enemies. You'll use it during the fight with beast waiting behind the door.
You may need also every shortcuts letting you to quickly jump a floor lower or jump through the window.
Pick up also nearby herb and ammo.
When you are ready, fire at the chain through the window and begin the battle. During all the encounter try to aim at beast's head and don't waste ammo on weaker mutants (they will respawn). It's best to kill boss subordinates with grenades or exploding the gas bottles, but try to do it in a way to make the big mutant hurt. You will have to run a lot, so learn all available paths very well. A good idea is to, for example, jump through the window next to the place from which beats emerged. He is to big to go through it, so he'll have to walk the room around what gives you additional time.
A good idea for saving ammo, is to kick the beast when it's stunned by the explosion. In such situation approach the beast and hold an action button for a while (in increases damage) and release it before the beast comes to itself. Beware of traps that beast sets up. You can destroy them with pistol shots.
When the boss is dead, pick up a lifebuoy key that he dropped. Thanks to it you can open door at the bottom of promenade and return to the lit hall.
From there head to the communication room and finish this episode.