Walkthrough - Chapter 1 Prison Break Guide
Last update: 11 May 2016
Go out of A-Wind and into the prison yard - the location in marked on your map. Don't worry about anyone on your way. Talk with the guard #1 - in return for lighter treatment, you have to send T-Bag to SHU (an area with heightened security). Approach the target and speak with him. A fight will break out #2, but the result doesn't matter. After a while you will be separated.
C-Note will have a proposition for you. You will get introduced to the underground fights, from which you can get some money. Mr. King is the head of it, so go talk with him #1. Before you can participate in a fight, you'll have to obtain some medicines which C-Note owns the "King" - they're in the boiler room. Go down the stairs all the way to a door. You can peep if there's someone behind them - it's clear, so can go inside freely. There are two employees inside #2.
Hide behind the nearest container ([Q]). Go to its edge #1 and wait for the employee to turn around - when he does, use [SPACE] to move behind the container on the left. Slowly pass by the cleaner #2 and head to the wall on the left.
Go up the ladder and then jump onto the metal pipes in the distance #1. Jump from one to another until you reach another pipe. Raise your legs [Q] to avoid being seen. Your will find the medicine in the small room #2.
Use the horizontal ladder to cross to the other side of the room #1. On the left you will find some more yellow pipes, use them to get down to the floor #2. The first employee is gone, so there's no need to jump from one cover to another. Go outside.
Now you can participate in the underground fights, as well as make yourself a tattoo. For more info, check out the Tips section.
Time to find Scofield and learn about his plans #1. Head to the phone booth #2 and report to Mannix that the brothers are attempting to break out of the prison and that the PI brigade has something to do with it. Charles Westmoreland can give you some valuable tips on how to get into the brigade.
You will find him sitting on a bench just nearby #1. He'll tell you that the PI is being run by Abruzzi. Unfortunately you won't be able to talk with him, as he and Scofield will have a fight and will both leave the prison yard. Head to the cell #2. Offer your help in return for getting into the brigade.
You have to find proof that Teets is conspiring against Abruzzi. Creep into the guards' changing room, while looking out for one of them on your way #1. Once you're inside, you will hear that Bellick is coming. Quickly hide inside the locker #2. Eavesdrop on the conversation. You have to get the letter from the guard.
Follow Bellick (just don't get too close). He will eventually give the letter to Louis and tell him to take it to the desk. Go into the storeroom, from which you will get into the main building. Unscrew the ventilation shaft lid #1 (for more info, check out the Tips section). After getting to the hall, go upstairs. Once you approach the entrance, you'll head an approaching guard - hide inside the locker #2.
Wait for both of them to go away and get out. Once more go into the ventilation shaft #1. Eavesdrop on the conversation of the guard with the letter and Becky #2. Move forward and one of the boards will crumble [quick time event].
After getting to the room, you will see the letter right beneath you. Take it while trying not to fall into the room [quick time event].
Exit at the next room. Wait for the guard to turn his back to you and the door #1 and move to the next corridor. You will come across the first camera #2. Quickly run as it turns right. Once more climb up the ledges.
Some more climbing here #1, followed by going down the elevator shaft #2. Once you're on the second floor, the elevator will suddenly start moving [quick time event].
Go down to the very bottom and use the ladder to get into the cellar. There's a patrolling guard there. Hide inside a locker around half-way to the exit #1. Go to the door leading to the staircase. Use the ventilation shaft again to get into A-Wing #2.
On your way you will come across one of the prisoners, who will tell you to go to the baths, where Abruzzi is waiting. Once you get there you will meet Teets, who found out that you have been spying on him. Defeat him in a hand to hand fight #1. Once you're about to leave, you'll get attacked again [quick time event]. Head to Abruzzi to report about completing the task and silencing the snitch #2.