The Scaled | Job | Walkthrough Outlast 2 Guide
Last update: 11 May 2017
This chapter of the Outlast II guide is a complete walkthrough for the stage called The Scaled. Here, you can find hints that will help you complete it. Moreover, recordings and notes that have to be recorded with the camcorder as well as the location of batteries and bandages, which are integral part of the gameplay, are listed in this section.
Walkthrough
Once back on the path to the mine, go straight on towards the bridge. You will have to move over the narrow ledge to enter it. Record the bridge (Road to the Old Mine #1). Before you cross it, examine your whereabouts and you will find a note (Scaled Bound #2).
Try to cross the bridge. After a moment, locust will spawn. Record the incects (The Locust #3) before they get more numerous and throw you off the bridge. Move deeper into the forest, sticking to the stream. After a while, you will find a body and a note (Welcome to Plague #4) on it. Right behind it, you will enter the further part of the location over a wooden log.
Go straight on until you reach fallen trees. There, you have to start crawling using the adequate key. Go straight on and crawl inside the trunk of the fallen tree. Once you've exited it, you can climb the ledge on the right. You will find bandages on it.
Eventually, you will reach the gate (Sickness Here, God Bless #5). Record it and enter the path to the left. Jump down to the lower ledges. Move straight on and you will quickly notice a leper on the right. Read the note (Our Quarantine #6) that lies right next to the person. Stick to the middle of the path. There is a battery in the building on the right.
There is a cave right next to the house. Climb the rock at its end and you will see notes (Gnoth's Gospel Chapter 4. #7) hidden there. Then, head towards the light. You will pass a leper with a machete. He will hit you if het close but he won't try to kill you. Go straight on. In the next house on the left you will find a note (Gnoth's Gospel Chapter 9. #8) and a battery. The house will be initially locked but you can crawl into it from the other side.
There are more houses farther off. In the first one, you will find another note (Hegemon #9) but the second one is empty. Remember that the lepers aren't aggressive, but don't get close to them. Next, you will reach another closed gate. Behind it, you'll see Nick - a leper that rides on the back of another person. Record that (#10 Yet again, walk to the left and enter the ledge. After a second, you will see traces of blood on the wall. Climb up and follow the bloody trail until you're on the other side of the gate.
Next, go straight on. The monster you saw after you fell off the bridge will appear. Hide in the bushes near the closed gate and then crawl to one of the lepers' tents. Wait until the mutant passes you by and try to discretely come out of the hiding.
Then, run forward, passing by all enemies. In the middle of the building, there is a gap. Squeeze through it. Don't try to use the door because it's locked.
Once you've entered the school, you're inside a school locker. This is where the next stage begins.