The Crash | Genesis | Walkthrough Outlast 2 Guide
Last update: 11 May 2017
This chapter of the Outlast II guide is a complete walkthrough for the stage called The Crash. Here, you can find hints that will help you complete it. Moreover, recordings and notes that have to be recorded with the camcorder as well as the location of batteries and bandages, which are integral part of the gameplay, are listed in this section.
Walkthrough
As the intro ends, you are located on the corridor shown in the picture. Go straight on, and the stage will quickly conclude.
Eventually, you wake up by a plane wreckage. Use the button indicated in the picture several times and Blake will push off a piece of the aircraft from himself. Look around and then go down to the lower ledge and then walk that path while completing objectives shown on the screen. At this point, you have to get to the helicopter wreckage.
As you approach the wreckage, the game will explain the recording mechanics. Follow the hints to continue the stage.
After you've recorded the wreckage (Wrecage #3), go past it and use the night vision built into the camcorder. Go straight on. After a moment, you will come across a body that you have to record (Crucified pilot#4). Then, you can enter the camcorder's menu to learn more about the material.
Go past the body and then straight on. You will reach a point where you have to slide down the slope. You will see the village shown above (Impossible Town #5). Go towards it, but first record a clip of it from afar.
When you knock on the door of the first building, it turns out that it's empty and the door is locked. Go further ahead until you reach other buildings.
In the first building on the right, you will find a dead man. There is a letter (My dear, sweet Ellie #6) on the body. In the same room, you can find a battery for the camcorder. Having read the letter, move on. When you reach the light source on the right, you will see a character who will move back when you target it.
Go straight on. Approach the building shown in the picture and lean out to see the character again. The person quickly disappears from your field of view. Try not to overuse the night vision in the camcorder since it drains the battery quickly, and this can lead to a situation when you are unable to record something important.
Go left. On your way, you will pass by a dead person with a doll. In the building on the left, you can find a bandage [2] and another letter [1] (Dear Father #7). Having read it, go deeper into the location.
On the right, you will find another battery for the camcorder. Eventually, you have to go left. There, you will find a gate that has to be recorded (Remembering the lost #8).
The further path leads through a window. Approach it and interact with it to open it, and then use the spacebar to go inside. In the building, go straight on and remove the bolt on the door to continue on. Having exited the building, head left and crouch to go through a hole in the fence.
Go straight on. You will quickly see a wooden building. Its entrance is connected to its basement so you will go underground right away. There, you will find a place of execution and lyrics of a chant (Midwife's lament #9) on the table. Read them and go forward.
Having exited the building, crawl under the gate. Move forward. By the nearest wooden building, you will find a battery that lies on a wooden table. When you move forward, it will quickly turn out that the voice you're hearing belongs to a woman with a pickaxe. If she spots you, she will run up to you and kill you, so once you've entered her field of view, immediately start running in the direction you came from.
You'll lose her after a while. Then go back to the same place. Your objective is the building on the left in which you saw her for the first time. Go inside through the window. Be quick because you have little time before the woman comes back. In such a case, you probably won't be able to escape again.
In the building, you will find bandages and a battery. Collect the items and then go out and head left. You will see a closed warehouse ahead of you. Go as far to the left as possible. Highlight the ground next to the locked entrance to the wooden building, and you'll see an undermining. Once you get close to it, the woman with a pickaxe will start running up to you. Crawl inside as quickly as possible.
There is a broken ladder and a box [1] in front of you. Move it in a way that allows you to reach the stable rungs[2]. This way, you will get to the attic. Proceed forward, but first read the note (Gnoth's Gospel 8. #10) which is lying on the floor next to the ladder.
After a moment, you will fall from the attic to the area behind the closed door. Go towards the source of light. In the room, you will find a window through which you have to go out to continue the stage. Move a few steps and then enter the next room. The game wants you to start the microphone and record sounds. Use the adequate key.
After exiting the building, you will see a man sitting by the fire. Know that if you get close to him, he will call another townsperson who will kill you. To avoid that, you have to use the window opposite of the one you used to enter the building. Carefully look around for the oppressor since he will be going right by the window if you are replaying this section. Moreover, you can't stand too close to the opened window because the man will see you and jump right into the building through it.
Also, if you are too quick, you'll walk right into him. Moreover, remember to stick to the left side after you've exited the building to move deeper into the location as quickly as possible. Otherwise, the patrolling man will turn around and you will bump into him. The most important thing is that there are two oppressors around. If you follow them quietly, sticking to the shadows, you'll pass them without a problem. If you get close to light, you're as good as dead.
Eventually, you will arrive at the place shown in the picture. Go in the marked direction. After a second, as a result of a lamp malfunction, several oppressors will be blinded, and you will be able to walk past them. Near the last cultist, you will find a note (Visions Come #11).