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The Last of Us Devs Avoid Stress by Abandoning Early Game Announcements

Kamil Kleszyk, 10 January 2023, 12:48

Lately, it has been almost impossible to find official details about Naughty Dog's upcoming projects. Neil Druckmann revealed why the studio is not announcing extensive plans for the future.

New Shadow Falls on Atomic Heart; New Rumors of Chaos in Studio

Adrian Werner, 06 November 2022, 20:10

Reports have surfaced online about the problems of the studio working on Atomic Heart. Developers are said to be complaining about crunch, unpaid bonuses and a lot of chaos in production.

Starfield Devs are Not Crunching, Xbox Game Studios Chief Says

Adam Adamczyk, 04 July 2022, 11:22

Starfield's development avoids crunch. The head of Xbox Game Studios is confident of the good atmosphere at studios working under Bethesda.

Low Wages, Overtime and Problems - Team17 as Seen by Employees

Jacob Blazewicz, 11 February 2022, 15:18

Team17 is in trouble even after NFTs got removed from the Worms series. Employees of the British developer are said to complain of low pay, problems with their bosses and harassment.

Work on Lego Star Wars: Skywalker Was a 5-year Crunch

Jacob Blazewicz, 21 January 2022, 16:58

Five years full of crunch and problems with an untested engine - that's what the development of LEGO Star Wars: Skywalker Saga looked like, according to the latest information.

Insomniac Changed Final Battle in Marvel's Spider-Man to Avoid Crunch

Milosz Szubert, 04 November 2021, 17:24

During the recent Develop:Brighton conference, CEO of Insomniac Ted Price talked about, among other things, how the final battle in Marvel's Spider-Man was originally going to look like. It was changed to avoid crunch.

Naughty Dog Execs Against Unions; Crunch Said to Benefit Workers

Przemyslaw Dygas, 31 August 2021, 11:51

Naughty Dog executives are not convinced by the idea of game developers unionizing. According to the bosses, employees themselves are happy to work after hours.

Biomutant Takes so Long to Develop Because THQ Nordic Doesn't Force Crunch

Adrian Piotrowski, 01 February 2021, 15:31

Biomutant's director Stefan Ljungqvist admitted that over the past year he and his team have been working on eliminating bugs from their upcoming title. At the same time he criticized the phenomenon of crunch and praised his publisher.

Psychonauts 2 Almost Done And Without Crunch

Bart Woldanski, 28 December 2020, 21:17

Tim Schafer, the founder of Double Fine, revealed that work on Psychonauts 2 is coming to an end. He promised to do without crunch in the last stage of development.

Kicinski Apologizes to CD Projekt Red Employees

Jacob Blazewicz, 30 October 2020, 16:51

Jason Schreier revealed the content of an email sent by Adam Kicinski to the staff of CD Projekt RED. The CEO of the Polish company apologized for the words uttered during the Tuesday conference, de facto underplaying crunch in the company.

Alleged Ex-Cyberpunk 2077 Dev on Crunch

Jacob Blazewicz, 15 October 2020, 16:00

There were further reports of crunch among the developers of Cyberpunk 2077. This time, an alleged former employee of CD Projekt RED took the floor, claiming that some developers have been working 16 hours a day since mid-2019.

Cyberpunk 2077 May Have Been Delayed Once Again

Paul Wozniak, 09 October 2020, 20:47

Game Informer journalist revealed yesterday that the launch of Cyberpunk 2077 could have been postponed once again, but the developers jointly decided to extend the weekly working time.

Adrian Chmielarz Comments on Crunch in CD Projekt RED

Milosz Szubert, 05 October 2020, 18:33

Adrian Chmielarz, well-known Polish game developer, currently working at The Astronauts, decided to comment on the crunch at CD Projekt RED. Among other things, he criticized people who are too eager to criticize the devs of The Witcher and Cyberpunk.

Cyberpunk 2077 Devs Will be Crunching After All

Bart Swiatek, 30 September 2020, 11:42

According to industry journalist Jason Schreier, the Polish studio CD Projekt RED has sent e-mails to employees informing them that the company will be working six days a week in the coming months. The reason is the need to eliminate bugs in Cyberpunk 2077.

Important Changes at Rockstar Games. GTA 6 in the Background

Jacob Blazewicz, 15 April 2020, 22:28

Kotaku published an article on the change in the treatment of employees by Rockstar Games. According to the statements collected by the service, the company is clearly trying to improve the work culture. It was also mentioned that the new GTA is still at an early stage of production.

Doom Eternal Dev: Crunch is a Way of Life

Damian Gacek, 17 March 2020, 11:47

The issue of crunch in the gaming industry is usually seen as something bad, and voices that do not demonize this phenomenon often disappear somewhere in the crowd. id Software's creative director, Hugo Martin says that working long hours on a game is not necessarily a negative thing - for many it's a way of life - and he's not alone in this statement.

Former Employee on the Secret of Naughty Dog's Success

Jacob Blazewicz, 13 March 2020, 17:28

Another former employee of Naughty Dog spoke about working conditions in the studio. According to Jonathan Cooper, the company has many talented but inexperienced creators, which causes delays in production and crunch. He also claims that the success of the team is primarily due to Sony funding.

The Last Of Us 2 Devs are Said to be Crunching Hard

Paul Wozniak, 12 March 2020, 23:34

Jason Schreier's latest text reveals that the development of the second installment of The Last of Us was burdened with a considerable crunch among Naughty Dog employees. A similar situation took place during work on previous projects of this studio.

Doom Eternal Producer Admits That Crunch Couldn't be Avoided

Bart Swiatek, 22 January 2020, 12:58

Marty Stratton, executive producer of Doom Eternal, admitted in an interview for VG24/7 that despite postponing the release date by a few months, the game required a crunch period from the developers.

Cyberpunk 2077 - Despite Delays Crunch will be Necessary

Adrian Werner, 17 January 2020, 12:35

The delayed release of Cyberpunk 2077 does not mean that the developers will avoid crunch. The management of CD Projekt RED expects that the developers will have to work longer. We also found out that the game can be played through from beginning to end since many months.

Rockstar Games is Starting to Treat its Employees Better

Bart Swiatek, 07 August 2019, 11:39

Rockstar Games has offered full-time employment contracts to testers of its games and has changed some of the draconian rules that led to some very bad working conditions. According to last year's reports, those in this group were among the most exploited workers in the British studio.

Devs of Uncharted and The Last of Us About Crunch in Naughty Dog

Konrad Serafinski, 27 July 2019, 22:28

It turns out that the topic of crunch touches even the most valued developer studios. This is also the case with Naughty Dog, whose former and current employees shared some information from behind the scenes.

Jason Schreier Investigation: ''Working on CoD Black Ops 4 Was Hell''

Adrian Werner, 27 June 2019, 23:08

Thanks to Kotaku we learned about the terrible working conditions at Treyarch, the studio known from the Call of Duty: Black Ops series. Testers were the ones who had it worst.

Cyberpunk 2077 With Less Crunch Than The Witcher 3

Adrian Werner, 18 May 2019, 23:50

The heads of the CD Projekt RED studio declared that in terms of crunch, the final stage of production of Cyberpunk 2077 is to be much more developer-friendly than it was the case with Witcher 3. Overtime is to be voluntary.