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News video games 17 January 2020, 12:35

author: Adrian Werner

Cyberpunk 2077 - Despite Delays Crunch will be Necessary

The delayed release of Cyberpunk 2077 does not mean that the developers will avoid crunch. The management of CD Projekt RED expects that the developers will have to work longer. We also found out that the game can be played through from beginning to end since many months.

We will wait for Cyberpunk 2077 until September.

Yesterday, CD Projekt RED announced that the release of Cyberpunk 2077 will be delayed by a several months. It turns out that even a five-month delay is enough for the team to avoid crunch.

As Adam Kicinski, CEO of the company, explains, crunch will be necessary as the game is in its final stages of development. The studio will try to minimize this phenomenon, but it is unlikely to be avoided entirely.

Cyberpunk 2077 is both more ambitious and complex than The Witcher 3, and the expectations are huge, so the team still has to put a lot of work into the proper fine-tuning of the project. Interestingly, we learned that for many months now the game can be played through from beginning to end. Kicinski assured that CP2077 does not have any serious problems, and additional time is needed just to polish the game.

Cyberpunk 2077 is coming to PC, Xbox One and PlayStation 4. The new release date is set for September 17, this year. During a conversation with journalists, Adam Kicinski confirmed that right now CD Projekt RED works exclusively on this game and its multiplayer mode, which will probably be released only in 2022. Other projects are therefore currently suspended.

The focus of the entire company on Cyberpunk 2077 is not surprising. The team can no longer afford another delay. Next-gen consoles will debut at the end of the year and for now the developers are not working on a version for these platforms, but this may change in the future.

  1. Cyberpunk 2077 - official website
  2. Is It Breathtaking or Hype-Making? Cyberpunk 2077 Served Cold
  3. Cyberpunk 2077 E3 Gameplay Impressions

Adrian Werner

Adrian Werner

A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.

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