Ratchet & Clank: Rift Apart at 60fps With Ray Tracing
Insomniac Games announced that Ratchet & Clank: Rift Apart will run at 60 fps with ray tracing enabled. The game will also take up even less disk space than previously suggested.
The release of Ratchet & Clank: Rift Apart is in 5 days. Insomniac Games does not cease to fuel interest in this PS5 exclusive. This time we learned that the so-called day 1 patch will add performance RT mode, enabling us to run the game at 60 fps with ray-tracing enabled. In addition, the space that the game will occupy on our drives has decreased even more - from 39.3 GB, about which we wrote three weeks ago, to 33.6 GB.
About the former, the developers informed via Twitter, posting a short gameplay video, presenting both smooth, high-fps gameplay footage and ray-tracing enabled. However, the effect - as in the case of Spider-Man: Miles Morales - would not have been achieved without making some concessions. Again, the developers used temporal injection, a technique that produces a high-resolution image without rendering every pixel in every frame. So it's hard to expect 4K quality from Performance RT - the mode targets 1080-1440p instead - but the developers say the differences are hard to notice. Ratchet & Clank: Rift Apart will only enable us to play in 4K with ray-tracing enabled once we agree to 30 fps. We'll also be able to opt out of ray-tracing altogether - in which case we should get both 4K and 60fps.
As for the game's even lighter 'weight' than previously stated, Insomniac Games' Community Affairs Director, James Stevenson admitted that the volume of 33.6GB (33.618GB to be exact) was achieved thanks to compression techniques and the SSD, which the PS5 is equipped with.
Ratchet & Clank: Rift Apart will launch on June 11. The title can be downloaded from PlayStation Store since the day before yesterday, but to run it we will need the aforementioned day 1 patch. While waiting you can take a look at the trailer showing the plot outline.