Homeworld 3 - All Controls and Keybinds
Homeworld 3 can be a tricky game, especially if you don’t know proper controls. Learn about keybinds from our guide.
Homeworld 3 is the newest installment in the renowned series of strategies. As in the case of predecessors, your success will depend in many cases on your knowledge about keybinds (remember that you can rebind most of them). The situation is even more complex, as the game offers two types of bindings – Modern and Legacy. If you are a new player (check out our guide), you should probably pick the first option; in the case of veterans, the second one may be more tempting. Regardless of your choice, we present you both sets.
Modern input bindings
General
Focus selected units | |
Focus selected units | |
Focus on control group (double tap) | |
Toggle Sensors Manager view | |
Warning: Num 0, not a regular one Focus on most recent gameplay event | |
Cycle to the next stance of the current selection | |
Cycle to the previous stance of the current selection | |
Cycle the formation of the current selection | |
Set selected unit(s) to Passive Stance | |
Set selected unit(s) to Neutral Stance | |
Set selected unit(s) to Aggressive Stance | |
Set selected units to Delta formation | |
Set selected units to Broad formation | |
Set selected units to X formation | |
Set selected units to Claw formation | |
Set selected units to Wall formation | |
Set selected units to Sphere formation | |
Set selected units to disband their current formation | |
Toggle time-Dilation (rotate middle mouse wheel to change speed) | |
Toggle movement plane |
Unit Abilities
Attack | |
Move | |
Guard | |
Dock | |
Stop | |
Patrol | |
Harvest/Resource | |
Cloak | |
Repair | |
Rally | |
Toggle Chassis orientation | |
Lay mines: box | |
Lay mines: sphere | |
Lay mines: wall | |
Special ability 1 | |
Special ability 2 | |
Special ability 3 | |
Capture | |
Salvage | |
Deploy turret | |
Undeploy turret |
Unit selection
Select unit | |
Select all on-screen units of that type | |
Double tap - Select all on-screen units of that type | |
Hold and drag – Bandbox select units | |
Add units to selection | |
Add all on-screen units to selection | |
Cycle the current selection’s lead unit type | |
Select all Resource Controller units | |
Not bound – only select military units while bandboxing | |
Select the flagship | |
Select all owned military units | |
Select all owned Strikecraft units | |
Select all owned Corvette units | |
Select all owned Frigate units | |
Select all owned Capital units | |
Select all owned Utility units | |
Select all idle Resource Controller units | |
Select all owned units | |
Assign control group 1-10 | |
Add selection to existing control group | |
Select control group 1-10 | |
Add control group to selection | |
Remove selection from all control groups | |
Clear all control groups |
HUD elements
Toggle the Tactical Overlay visibility state | |
Toggle display of the HUD UI | |
Toggle Artifact panel in War Games | |
Activate and cycle Build management panel | |
Toggle Build management panel | |
Activate and cycle Launch management panel | |
Toggle Launch management panel | |
Toggle Objectives panel | |
Toggle Population panel | |
Toggle Gameplay Events panel | |
Toggle Speech Recall panel | |
Build batch of units | |
Pause unit production | |
Cancel production of 1 unit | |
Cancel production of batch of unit | |
Launch of units of a type/category |
Camera movement
Translate the camera forwards, backwards, left and right | |
Translate the camera downwards | |
Translate the camera upwards | |
Zoom | |
Zoom | |
Camera speed boost (while moving) |
Static Controls
Create ping (multiplayer only) | |
Select unit (hold to select group) | |
Issue contextual order | |
Engage camera. | |
Pan camera | |
Enable camera panning (hold) | |
Activate context menu |
Legacy input bindings
General
Focus selected units. | |
Focus selected units. | |
Focus on control group (double tap) | |
Toggle Sensors Manager view | |
Warning: Num 0, not a regular 0 Focus on most recent gameplay event | |
Cycle to the next stance of the current selection | |
Cycle to the previous stance of the current selection | |
Cycle the formation of the current selection | |
Set selected unit(s) to Passive Stance | |
Set selected unit(s) to Neutral Stance | |
Set selected unit(s) to Aggressive Stance | |
Set selected units to Delta formation | |
Set selected units to Broad formation | |
Set selected units to X formation | |
Set selected units to Claw formation | |
Set selected units to Wall formation | |
Set selected units to Sphere formation | |
Set selected units to disband their current formation | |
Toggle time-Dilation (rotate middle mouse wheel to change speed) | |
Toggle movement plane |
Unit Abilities
Attack | |
Move | |
Guard | |
Dock | |
Stop | |
Patrol | |
Harvest/Resource | |
Cloak | |
Repair | |
Rally | |
Toggle Chassis orientation | |
Lay mines: box | |
Lay mines: sphere | |
Lay mines: wall | |
Special ability 1 | |
Special ability 2 | |
Special ability 3 | |
Capture | |
Salvage | |
Deploy turret | |
Undeploy turret |
Unit selection
Select unit | |
Double tap - Select all on-screen units of that type | |
Hold and drag – Bandbox select units | |
Add units to selection | |
Add all on-screen units to selection | |
Cycle the current selection’s lead unit type | |
Select all Resource Controller units | |
Only select military units while bandboxing | |
Select the flagship | |
Select all owned military units | |
Select all owned Strikecraft units | |
Select all owned Corvette units | |
Select all owned Frigate units | |
Select all owned Capital units | |
Select all owned Utility units | |
Select all idle Resource Controller units | |
Select all owned units | |
Assign control group 1-10 | |
Add selection to existing control group | |
Select control group 1-10 | |
Add control group to selection | |
Remove selection from all control groups | |
Clear all control groups |
HUD elements
Toggle the Tactical Overlay visibility state | |
Toggle display of the HUD UI | |
Toggle Artifact panel in War Games | |
Activate and cycle Build management panel | |
Toggle Build management panel | |
Activate and cycle Launch management panel | |
Toggle Launch management panel | |
Toggle Objectives panel | |
Toggle Population panel | |
Toggle Gameplay Events panel | |
Toggle Speech Recall panel | |
Build batch of units | |
Pause unit production | |
Cancel production of 1 unit | |
Cancel production of batch of unit | |
Launch of units of a type/category |
Camera movement
Translate the camera forwards, backwards, left and right | |
Translate the camera downwards | |
Translate the camera upwards | |
Zoom | |
Zoom | |
Camera speed boost (while moving) |
Static Controls
Create ping (multiplayer only) | |
Select unit (hold to select group) | |
Issue contextual order | |
Engage camera | |
Enable camera panning (hold) | |
Pan camera | |
Activate context menu |