author: Bart Swiatek
Hardcore Minecraft Server Resets World After Every Death
A group of Minecraft players decided to test how playing on a server whose world resets every time one of them dies. The results of their experiment are summarized in a fun infographic.
IN A NUTSHELL:
- Thirteen Minecraft gamers played for three months on a server where the death of one of them ended in a world reset;
- They summarized their experience by posting an infographic on Reddit.
A group of 13 players decided to set up a hardcore Minecraft server where the world resets every time a user dies. The internet users played this way for 95 days - from November 15, 2020 to February 18, this year (the total number of hours spent in the game was 206) and went through 38 resets. They shared the results of the experiment in a thread on Reddit.
Of the 39 worlds, the one with the number 24 survived the longest - 21 hours - while the 33rd attempt ended the fastest (in 1 minute and 48 seconds). The average lifespan was 4 hours and 31 minutes, and this result was achieved thanks to the gradual acquisition of experience by the participants of the experiment - with time the values became higher and higher. Living in a village and finding diamonds also helped. What's more, as the summary infographic reveals, survival in some types of environments (the so-called biomes) was clearly harder than in others. Probably not without significance was also the fact that after the 17th attempt, a $4.2 death penalty was put in place to make people more cautious.
By far the most common cause of death was enemies, which caused 76.3% player deaths (with Creepers responsible for as many as 46.4% of those, far ahead of any other creature type). In second place we have fall damage (15.8%), and in third place - drowning (5.3%).
The frequency of death increased significantly after building a portal to the Nether - entering one of them was associated with a 45% chance of dying. Taking this into account, it's hardly surprising that only three people managed to get any equipment made of precious nephrite. So-called mob grinders were also not worth attention - twice they were built (or tried to be built), but in both cases, the result was the death of one of the players.
Experiment participants were also awarded several positive and negative distinctions. For example, the "biggest losers" were indicated - the players whose deaths ended longest-lasting worlds - as well as the people who died most often or fastest. The so-called "individual awards" look funny. A virtual cup signed "Dr. Eggman" went to a person who killed himself with an egg (he accidentally threw it at the iron golem). In turn, the title of "The King" was awarded to a player who logged into Discord and then reset the server, although he had a date with his girlfriend.