Days Gone 2 Was to Offer Online Co-op and Base Building
Former Bend Studio employee and Days Gone director Jeff Ross gave an interview, in which he talked about the sequel. The game was to feature multiplayer elements as well as base building and party assembling mechanics. The creator also confirmed that the game's concept was submitted to Sony.
IN A NUTSHELL:
- Jeff Ross, the director of Days Gone, gave an interview in which he revealed information about the would-be sequel;
- A concept for the game was created and submitted to Sony, but there is no confirmation that it was rejected;
- In Days Gone 2 gplayers are to share one world, build bases in it and assemble a party.
A few days ago, Bloomberg published a report by Jason Schreier on Sony's policies related to titles released by the company. One of the biggest revelations in the article was the alleged cancelation of the Days Gone 2 project. As it turns out, there is a grain of truth in the journalist's words. Jeff Ross, former Bend Studio employee and director of the first installment of Days Gone, recently talked about what was supposed to appear in the sequel.
During a live webcast (you can watch it here) hosted by David Jaffe, Ross admitted that the concept for Days Gone 2 was indeed created and sent to Sony. Unfortunately, due to a signed confidentiality clause, he couldn't officially say whether it had actually been rejected. However, he did suggest that in Sony's eyes, sales and ratings for Days Gone were too low for the game to be green lighted for a sequel. So this may in some ways confirm Schreier's words.
In addition, the director talked in general terms about what was in the concept of Days Gone 2. It follows that the game would emphasize multiplayer. The players would share one common world with each other, where they could build bases and assemble their own teams.
“But then take this world that you’ve built, and all these assets and systems, and repurpose them for some sort of similarly themed multiplayer version of this universe. So would be with guys like Deacon trying to survive, building up a clubhouse or a crew. I think it would be fun to be in that world cooperatively and see what horde battles could be like.”
Interestingly, co-op gameplay was already supposed to appear in Days Gone, but in the course of development the creators "had to make concessions" and multiplayer ultimately did not make it into the final version.
If the concept of Days Gone 2 was in fact rejected, we will probably never see the game. The only thing that will remain is a foretaste of how it could have looked like.