10 years after its release, Pillars of Eternity devs announced a major change to the combat system
The developers of Pillars of Eternity, Obsidian Entertainment studio, announced a new battle mode for the 10-year-old RPG. Furthermore, the game received an update containing quite a few fixes and improvements.

Today is the 10th anniversary of the launch of the now cult RPG, Pillars of Eternity. The game's developers - Obsidian studio - decided that this is the perfect moment to announce great news to the fans. It turns out that later this year, the first players will be able to test the turn-based combat.
Unfortunately, the devs haven't yet revealed any details, but they promised that these will be announced soon. They also mentioned that community feedback will be essential in refining a new element for the series (up until now, PoE has only provided real-time clashes with an active pause).
However, this is not the end of good news. Obsidian released an update introducing several fixes and improvements to Pillars of Eternity, including visual and sound layers, combat system, and user interface. The devs took care of, among others:
- better performance of cutscenes and 4K displayed maps;
- fixing the glitch causing T pose in some cutscenes;
- fixing the issue related to Aldwyn's services, both in Brighthollow and in Salty Mast after hiring Lyrinia;
- the option to continue Tealdor's task, even if we initially leave the conversation;
- elimination of the bug causing the game to freeze, related to the Shadow Step ability;
- possibility to open the bestiary by right-clicking on creatures.
By the way, I should mention that currently on HumbleBundle.com, you can buy the Dice & Destiny package, which includes, among other things, codes for both installments of Pillars of Eternity, Disco Elysium, and Roadwarden. Anyone interested can select from various financial tiers, each providing distinct game bundles. Some of the money deposited by players will be donated to the humanitarian organization Care, which has been combating global poverty for decades.