Spells | Cards M&M: Duel of Champions Guide
Last update: 11 May 2016
Spells are a type of cards where each card is a unique one. They have the ability of changing your situation in the battlefield completely. It works on a principle similar to the Fortume. The difference is that it is, usually, aimed at manipulation with units (the units' attack and defense). Spells only use up the Magic attribute.
1. School of Magic icon in the upper-right corner- symbol that identifies the card as belonging to a given school of magic. It can be in the deck constructed on the basis of the hero with the same icon.
2. The circle in the upper-left corner specifies the price in resources that needs to be borne while using this Spell.
3. The scroll in the upper- right corner is a list of minimal requirements, concerning the hero, that need to be met. In the case of a spell it is always going to be the attribute of Magic.
4. The box at the bottom of the card specifies what kind of a spell it is and describes its effect. These are the available spell types:
Ongoing- the card remains next to the battlefield, or is laid over a unit and it lasts for a specific period of time
Disposable- This kind of spell takes effect only at the moment of casting, then it makes to the graveyard.