Events | Cards M&M: Duel of Champions Guide
Last update: 11 May 2016
Events are cards which, if used, introduce an increased probability of deteriorating the situation of the user. This is so, because the cards give either bonus or obstruction to both players. Still, it is only the user of the card that bears the cost in resources. These cards are atypical in that you do nod hold them in your hand and they are placed in a specific area where both players can reach and use it. There are two cards displayed at any time, with either of them changed every turn. There also are events that do not need to be played because they activate automatically when a player is in the place where they are played. These cards stand out as ones with glowing edges.
1. On the card, there only is a description of what the event that takes place after the card is played or, while it is active. The cost of playing the card is included in the description but, if it does not appear there, it means that the card activates automatically, without any interaction on the part of either of the players.