Mass Effect: Citadel Once More - walkthrough Mass Effect Guide
Last update: 20 May 2021
LEGEND (Map C1b):
1. Conrad Verner
2. Charles Saracino
A. To the Lower Wards
B. To the Presidium
C. To the Lower Markets
D. To Flux
E. To C-Sec Academy
S. Shop
LEGEND (Map C2b):
1. Negotiator
2. Captain Anderson
A. To the Upper Wards
10.1. Lockdown
Right after the landing you'll find yourself in council chambers. Unfortunately, things will turn wrong. You'll be grounded on Citadel. Noone will want to believe you while Saren is closer and closer to discover prothean mystery.
Return to Normandy. The person with whom you wanted to romance (if there is one of course) will try to comfort you but the conversation will be stopped by Joker's message - captain Anderson will ask you to meet him in Flux.
Leave Normandy and head to the club. Use terminal in C-Sec Academy to get there quickly.
Captain (C2b-2) will propose you quite risky cooperation. He will turn off Normandy blockade so you can depart before station staff realize it.
You will be able to choose whether Anderson will break into system from ambassador Udina office or from citadel control. As a matter of fact, your choice won't make much difference. One way or another, you can depart and the only difference is in the cutscene you'll see.
Hint! During the conversation, captain will ask you whether you're ready to leave the Citadel. If you didn't complete some assignments here, now is the last chance to do it. All Citadel assignment which you didn't complete before (chapters 3 and 8) will be available. There will be also some more - you'll find description in next paragraphes.
After the talk return to Normandy and leave the port.
10.2. Our Own Worst Enemy
In the Upper Wards talk with Charles Saracino (C1b-2). He'll ask you to support his xenophobic political faction.
If you explain him that humans are only one of many races and they shouldn't be favoured over the others, you'll gain paragon points. If you agree with him, you'll gain renegade points. You can just refuse (no morality points) or say goodbye and walk away (you can talk with him again before leaving the Citadel).
10.3. Negotiator's Request
Near the entrance to Flux talk with Elias Keeler (C2b-1). He's Alliance negotiator who is before an important meeting. He wants to stimulate himself to be on top on his game, but he can't buy more stimulant, because his monthly limit is over.
If your persuasion skill is high, you can end this assignment now, telling him that he's addicted. If you convince him not to rely on stimulants, you'll gain paragon/renegade points, depending on using charm/intimidation.
If you can't (or won't want) to use persuasion, you'll have to buy him the drug.
Go to dr. Michel's clinic (C1b-S) and ask her to show you her goods. You can buy the stimulant Elias asked for (paragon points), or a depressant which should have the opposite effect (renegade points). Return to Elias and give him either drug to complete the assignment. He will pay you for it.
10.4. The Fan (part III)
Your fan (C1b-1) will accost you for the third time, again in the Upper Wards. This time he'll ask you to help him become spectre. You need to get this idea out of his head. You can do it (optionally) using charm/intimidation to gain some paragon/renegade points.