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Mad Max Game Guide by gamepressure.com

Mad Max Game Guide

Table of Contents

Black Magic | Story missions Mad Max Guide

Last update: 11 May 2016

The new weapon will make eliminating enemy vehicles, gates and Scarecrows much easier. - Black Magic | Story missions - Story missions - Mad Max Game Guide
The new weapon will make eliminating enemy vehicles, gates and Scarecrows much easier.

Time to unlock the second part of the map. Talk with Jeet, then with Chum. Install the Thunderpoon in the Workshop menu. Leave the stronghold, test the new weapon and drive to the passage.

You will destroy the reinforced towers by toppling them with a harpoon. - Black Magic | Story missions - Story missions - Mad Max Game Guide
You will destroy the reinforced towers by toppling them with a harpoon.

At the destination, destroy the gate with the new weapon and drive inside. Your first task will be to destroy three towers from which the enemies are attacking you. The place marked on the ground with a red semicircle is a spot where a burning weapon will soon fall. Save the ammunition for Chum's new weapon and use regular harpoon to topple the two towers. You can drive into the third one by accelerating before the ramp. You will be attacked by three enemy vehicles during this phase. Try to eliminate them by shooting them or dragging the enemies out with a harpoon.

Clear the territory, then destroy the hinges and topple the gate. - Black Magic | Story missions - Story missions - Mad Max Game Guide
Clear the territory, then destroy the hinges and topple the gate.

Next phase of unlocking the passage is destroying the hinges of the main gate. Before driving close, eliminate the snipers found on both sides and the remaining enemy vehicles. This will make things easier and will allow you to calmly shoot twice with the Thunderpoon. The last phase of the mission is attaching the harpoon to the damaged gate and toppling it.

The mission will end and a passage leading to the northern part of the map will unlock.

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