Kingdoms of Amalur Reckoning: Glendara - Walkthrough KoA: Reckoning Guide
Last update: 19 January 2023
On this page of our game guide to Kingdoms of Amalur Reckoning you can find detailed descriptions of side quests available in the Glendara region. We have also prepared high quality maps of the Glendara region and of the minor locations such as Coilsbane Caverns, Coilsbane Ruins and Ironhold Passage.
- Glendara M3 Map
- Brother Fallon's Beads
- The Natural Order
- Coilsbane Caverns map
- Coilsbane Ruins map
- Plagueshield
- Gathering Flames
- Ironhold Passage map
Glendara M3 Map
- 1 - St. Hadwyn's Mission
- 2 - Brother Fallon
- 3 - Didenhill
- 4 - Barclay House
- 5 - Crafting Hall
- 6 - Three Lamps Inn
- 7 - Kaster Barclay
- 8 - Plagueshield
- 9 - Healer's Cottage
- 10 - Old Holn Millhouse
- 11 - Luminitsa's Cottage
- 12 - Grim Onwig
- 13 - Coilsbain Caverns
- 14 - Coilsbain Ruins
- 15 - Ironhold Passage
- 16 - Miral's Path
- 17 - Hunter's Pit
- 18 - Bloodstone Deep
Brother Fallon's Beads
Speak to Brother Udo at St. Hadwyn's Mission . He will tell you that one of the order's members has gone missing. He's been last seen heading out to Didenhil Village. You will be given the task of finding the man.
M3(1)
His body can be found in the southern part of the location . Defeat the bandits standing beside him and search the corpse to find Brother's Fallon Bead which you should take to Udo, therefore beginning another stage of the mission.
M3(2)
In order to strengthen the Bead, you need to pray by three shrines found beside Mitharu missions. The first one can be found right next to the road, south of St. Hadwyn's Mission .
M3(1)
The second one can be found at the Gorhart mission .
M1(9)
The third one is at St. Eadric's Mission .
M8(1)
The Natural Order
Inside the village of Didenhil, you will meet a certain Kaster Barclay . He will give you a mission of clearing the Coilsbain Caverns of the monster found inside.
M3(7)
The entrance can be found in the north-east .
M3(13)
Coilsbane Caverns map
- 1 - Jottun
- 2 - Jottun Chieftain
- 3 - Coilsbane Ruins
- 4 - Exit
Head inside and keep going onwards until you come across two Jottuns. They are quite strong but at the same time slow, so dodging their attacks shouldn't be a problem.
With them dead, run to the end of the tunnel killing more warriors and their leader on your way. Apart from having more health, the leader is no different from his minions. At the end of the cave you will find a gate leading to Coilsbane Ruins. Head inside.
Coilsbane Ruins map
- 1 - Jottun
- 2 - Balthasar
- 3 - Coilsbane Caverns
- 4 - Exit
Behind the next door, defeat more Jottuns and head to the end of the tunnel. On your way you will come across a man named Balthasar.
The conversation will let you make choices at two points. The first choice doesn't have any influence. With the second one, choosing the upper, lower or left option will end with a fight. The middle right might scare him and cause to run away.
If you decide on using force, you shouldn't have any problems with eliminating him. Dodging the skeletons, focus all of your attacks on your main target. You should attack at a very fast pace, so that the enemy can't cast spells. With him dead, his minions will disappear as well.
You can now head out through the second end of the tunnel and return to the village to collect your prize. Just speak to Kester Barclay .
M3(7)
Plagueshield
The healer Astrid Frisk living it Didenhil will ask you for help in obtaining three Plagueshields which she needs to deal with the plague.
M3(3)
The locations where you can find them will be marked on your map .
M3(8)
After obtaining them return to the woman to receive 4 healing potions.
M3(9)
Gathering Flames
In order to begin the mission, search for a man named Murdoc Hain in Didenhil . He will ask you to obtain two kinds of plants: Tinderwig and Scarwood Bark. The first one can be found in Ironhold Passage and the second in the northern part of the woods. Tinderwig can also be found in the passage between Glendara and Haxhi.
M3(3)M3(15)
Ironhold Passage map
1 - Exit
Having obtained both ingredients, connect them using the alchemy table to create the Minor Blazing Salve. In order to finish the mission, you need to bring Murdoc the brewed potion and both herbs that are used to create it.