How to unlock all achievements and the secret ending in Inside
Last update: 29 July 2016
Here you will find descriptions of all 14 secret locations with the mysterious balls to deactivate. These are also all achievements to unlock. They are also required for unlocking the hidden, alternative ending for the game.
In many, of not all, places, you will be informed of their presence with yellow cables. They will help you reach these balls. The balls are glowing if you haven't unlocked them. If a ball isn't glowing, then it seems you did it before.
Once you see the hidden ending, all secrets will reset. You can collect them again. This will allow you to see the hidden ending again.
- 1 - Murky waters
- 2 - Field research
- 3 - Wee wee wee
- 4 - Left behind
- 5 - Obscure Foundations
- 6 - Friends in low places
- 7 - A Tableau
- 8 - Pack mentality
- 9 - Respite
- 10 - Unfathomable
- 11 - Clockwork
- 12 - Room for Reflection
- 13 - Office space
- 14 - The Last One
- Hidden ending
1 - Murky waters
The first ball can be obtained in the forest, when you will escape from three dogs and you will jump into the water. Swim as far to the left as possible and then dive. There will be a large corridor leading to the cave. Enter the left above floor and start moving the large wooden log. Once you drop it, you will create a bridge to the ball. Now hold it and pull in order to complete the first hidden objective.
2 - Field research
Once you start running through the cornfield, halfway you will encounter a secret hatch. The easiest way to find the hatch is to run while having the holding button pressed. Walk down the ladder to the hidden bunker. You will reach a small room. On the right you will have a mysterious hatch which you will open after collecting all secrets. On the left you will have a passage to the second hidden ball.
3 - Wee wee wee
On the roof of the barn you will have to run and jump into the cart with pigs. Move that cart to the left side. Climb on it and tear the boards from the wall. You will enter a room filled with pigs. Hang on the rope, climb up, swing and jump to the ledge on the left. There you will find another ball.
4 - Left behind
Once you leave the farm and reach the unfinished building, you will encounter a place where you must drop the safe. Once you jump to the hole, walk to the left wall, tear the bars and you will see another ball.
5 - Obscure Foundations
When you will run through the buildings, you will encounter a large (slightly ruined) sign. Now you must slide down the roof and jump on the pipe. Instead of going up, go down and jump on the ladder on the right side. At the bottom there is another ball.
6 - Friends in low places
Flooded underground. Once you return to the boat in order to jump over the wall and dive deeper, you will see a wide, low door. Ram them and then, before the next door, swim lower and move the container by hitting it. Swim across the tunnel. Once you resurface, climb on the ladder and connect to the sucker. Walk as the "dull" man to the edge so that he falls on the submarine. Now take control of the machine and swim under the second sucker. Use the abilities of your vehicle to shoot yourself up. The dull one will connect to the sucker. Go back to the first controller and connect yourself. Now you will control the man on the bridge in the background and you can walk to the sixth ball.
7 - A Tableau
After hitting the hole blocked with boards a few times you will reach a large lake. If you move to the left, you will reach the location with the seventh secret. There you must hit the pipes with your boat in order to unlock the ladder on which you will jump and get up. The next ball is there.
8 - Pack mentality
The secret is at the second riddle in the mine, the one with the pressure plate and gathering a group of 20 people. You must walk to the bottom floor, to the left side. First you must obtain the sucker to control people which was on the right side. Once you free the people from the container and will return, jump from the small slope with boards. Use the controlled ones to pull out the boards. Now you must walk down the long ladder. Then pick the torch. When you will walk to the left, dogs will come. You can scare them away with the fire, but only if you turned towards the dogs that attack you. This will allow you to get close to the ball and pull the cotter. After that the dogs will run away.
9 - Respite
In the flooded base, when you open the large round door and drop into the water, there will be an opponent there. Quickly swim on the bridge and walk towards the hatch which is further to the right. Now enter the water and wait for the long haired to swim towards you. Then leave the water. Now go to the left side and dive. You will swim through the tunnel and resurface in the room with the secret. You can push the boards in order to get out or you can get yourself killed by jumping back on the long haired - you will save yourself the trouble of returning.
10 - Unfathomable
Once you obtain the power to be able to remain infinitely under water, swim through the flooded room until you reach the cyclically opened hatch. Dive deeper and towards the left. There you will find door which you can open in two steps. First the lever - interaction button and down - then the second one above - also interaction button and down direction. By swimming further you will find the secret ball.
11 - Clockwork
Research facility. In the place where you encounter the reflector of the robot, you must position the platform above yourself. Now you can go back to the shallow water through which you went here. When the character starts swimming, dive down and then to the right. You will reach the bridge on which there is the hidden ball.
12 - Room for Reflection
In the first, large room with gravitation turned upside down there is another secret. Once you transport the chest here, pull it to the right side. Climb on it and activate it. You will fly to the button which you must press. The wall in front of you will drop. Repeat the action and jump on the wall which will raise now. There you will find the hidden ball.
13 - Office space
In the part where you must transport the controlled people with the elevator it is important to move only half of them. Once they fall from the highest part and will follow you to the elevator, it is important that you let in only a few of them or half. Now press the button and ride down. The ones that were left will fall on the roof. Now go back up. On the right from the elevator there will be a dark pillar. If you stand behind or in front of it, you will see a hanging rope. Stand as your protagonist behind the pillar in such way that your crew will raise you or stand in front of the pillar and jump by using the up-right directions. Climb up. There, on the left, there should be a group of your people that left. By going to the left you will see the hidden ball on the ceiling. Use your crew to jump to it.
14 - The Last One
Once you reach the top of the giant water tank, move further. You will see a ladder and a few yellow cables. Climb up and then to the right. If you found and deactivated all 13 balls (represented by the lights on the board), there will be a big capsule open there. You must enter it and blindly use the hold button and direction button. All lights except for the second one on the board will be turned off. The second light represents the location of the second secret and the location of the hidden door which now you can open.
Hidden ending
If you found and unlocked all 14 balls in the hidden locations, now you can open the secret door. First go to the second secret location - the bunker under the corn field. Before the door there is a panel with a lever which now can be moved in three directions. The correct sequence will open the door. Each direction has different sound and you can learn the order by hearing the recording at the fifth ball. Below you can find the proper combination. Pull the lever in the following directions:
Up, up, right, left, right, right, right, up, up, up, right, left, left, left.
The door will open and you will walk through the long tunnel. Pick up the cover from the wall on the right in the room to which you entered. Now there is only one interaction remaining - you can pull out the cable. This interestingly corresponds with the ending, but the answers are for you to be found, dear player.